Line 279: |
Line 279: |
| : See [http://doc.mapeditor.org Tiled documentation]. | | : See [http://doc.mapeditor.org Tiled documentation]. |
| | | |
− | ===Animated tiles=== | + | ===Tile animation=== |
| [[File:Modding - creating an XNB mod - example animation.gif|right]] | | [[File:Modding - creating an XNB mod - example animation.gif|right]] |
| You can animate tiles to create effects like Gil in his rocking chair (see example at right). | | You can animate tiles to create effects like Gil in his rocking chair (see example at right). |
Line 292: |
Line 292: |
| private void OnSaveLoaded(object sender, SaveLoadedEventArgs args) | | private void OnSaveLoaded(object sender, SaveLoadedEventArgs args) |
| { | | { |
− | //add Animated Tile | + | GameLocation location = Game1.currentLocation; |
| + | |
| + | // add animated tile |
| Layer layer = location.map.GetLayer("Buildings"); | | Layer layer = location.map.GetLayer("Buildings"); |
| TileSheet tilesheet = location.map.GetTilesheet("tilesheet name"); | | TileSheet tilesheet = location.map.GetTilesheet("tilesheet name"); |
Line 316: |
Line 318: |
| :# When you're done, close the pane. | | :# When you're done, close the pane. |
| :# The animated tiles in the ''Tilesets'' pane will now have a little symbol in the bottom-right corner:<br />[[File:Modding - creating an XNB mod - Tiled example animation tileset.png]]<br />The animation is now part of that tile. Every instance of that tile on the map will now have the same animation. | | :# The animated tiles in the ''Tilesets'' pane will now have a little symbol in the bottom-right corner:<br />[[File:Modding - creating an XNB mod - Tiled example animation tileset.png]]<br />The animation is now part of that tile. Every instance of that tile on the map will now have the same animation. |
| + | |
| + | ===Tile flip/rotation=== |
| + | {{SMAPI upcoming|3.4| |
| + | [[File:Tiled tile rotation.png|thumb|An example tile rotated four ways, below the Tiled flip/rotate buttons.]] |
| + | |
| + | You can rotate and flip tiles without needing to create rotated/flipped versions of the tilesheet. This needs SMAPI to be installed; the base game doesn't recognize tile transforms. |
| + | |
| + | If you're using SMAPI: |
| + | :<source lang="c#"> |
| + | public override void Entry(IModHelper helper) |
| + | { |
| + | helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded; |
| + | } |
| + | |
| + | private void OnSaveLoaded(object sender, SaveLoadedEventArgs args) |
| + | { |
| + | // get a tile |
| + | GameLocation location = Game1.currentLocation; |
| + | Layer layer = location.map.GetLayer("Buildings"); |
| + | Tile tile = layer.Tiles[tileX, tileY]; |
| + | |
| + | // rotate it 45° |
| + | tile.Properties["@Rotation"] = 45; |
| + | |
| + | // flip it (0 = normal, 1 = horizontal, 2 = vertical) |
| + | tile.Properties["@Flip"] = 1; |
| + | } |
| + | </source> |
| + | |
| + | If you're using Tiled: |
| + | : '''Note: this only works when editing a <tt>.tmx</tt> file. Tile transforms aren't supported by the <tt>.tbin</tt> plugin. |
| + | |
| + | :# With the stamp tool selected, click the tile in the tilesheet you want to use. |
| + | :# Click the flip or rotate buttons (see image at right). |
| + | :# Click the map to place the flipped/rotated tile. |
| + | }} |
| | | |
| ==Known properties== | | ==Known properties== |