Changes

Jump to navigation Jump to search
→‎Wrong explanation on 32-bit memory space: re: only 64-bit Windows matters for this page, memory oddities in reported errors
Line 12: Line 12:     
[[User:Pepoluan|Pepoluan]] ([[User talk:Pepoluan|talk]]) 14:15, 28 May 2021 (UTC)
 
[[User:Pepoluan|Pepoluan]] ([[User talk:Pepoluan|talk]]) 14:15, 28 May 2021 (UTC)
 +
 +
: We only care about 64-bit Windows here, since players on 32-bit Windows can't use this. Both <tt>Stardew Valley.exe</tt> and <tt>StardewModdingAPI.exe</tt> are marked <tt>LARGEADDRESSAWARE</tt>, so in theory they should have access to a full 4GB of memory space. It'd be great to provide a more accurate explanation on the page, but do you know why players often report <tt>OutOfMemoryException</tt> errors with 1–3GB memory used despite having plenty of available system memory? For example, here's [https://github.com/Pathoschild/SMAPI/issues/749 an <tt>OutOfMemoryException</tt> crash on a system with 32GB of memory with 1.2GB in use by the game]. —<small>[[User:Pathoschild|Pathoschild]] ([[User talk:Pathoschild|talk]]) 15:26, 29 May 2021 (UTC)</small>
translators
8,403

edits

Navigation menu