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| ===Profit margins=== | | ===Profit margins=== |
− | When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). This helps rebalance multiplayer by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods). For example, at 25% profit margin you can sell [[Wheat]] for 6g instead of 25g. | + | When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). This helps rebalance multiplayer by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods). For example, at 25% profit margin you can sell [[Wheat]] for {{price|6}} instead of {{price|25}} . |
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| Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled as well. Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and quest gold rewards are not affected. | | Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled as well. Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and quest gold rewards are not affected. |
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− | This makes gold much harder to come by in the early game; progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important. For example, Willy still sells [[Crab Pot]]s for 1500g despite your reduced income, so mining iron and crafting your own may be more economical. | + | This makes gold much harder to come by in the early game; progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important. For example, Willy still sells [[Crab Pot]]s for {{price|1500}} despite your reduced income, so mining iron and crafting your own may be more economical. |
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| Note that there's no profit margin option when creating a single-player save. However, you can create a multiplayer save by choosing "Co-op" at the main menu instead of "New", then "Load" it in single-player after the save file is created. That will give you a single-player save with your selected profit margin. | | Note that there's no profit margin option when creating a single-player save. However, you can create a multiplayer save by choosing "Co-op" at the main menu instead of "New", then "Load" it in single-player after the save file is created. That will give you a single-player save with your selected profit margin. |
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| * Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand. | | * Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand. |
| * Interactions between players: | | * Interactions between players: |
− | ** Players can marry each other and have children. Players propose to each other using a craftable [[Wedding Ring]]. The wedding ring recipe can be obtained at the [[Traveling Cart]] for 500g, and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard. | + | ** Players can marry each other and have children. Players propose to each other using a craftable [[Wedding Ring]]. The wedding ring recipe can be obtained at the [[Traveling Cart]] for {{price|500}} , and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard. |
| ** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements). | | ** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements). |
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