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38 bytes added ,  12:23, 7 March 2019
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→‎Features: inserting price icons for consistency of appearance
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===Profit margins===
 
===Profit margins===
When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). This helps rebalance multiplayer by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods). For example, at 25% profit margin you can sell [[Wheat]] for 6g instead of 25g.  
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When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). This helps rebalance multiplayer by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods). For example, at 25% profit margin you can sell [[Wheat]] for {{price|6}} instead of {{price|25}} .  
    
Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled as well.  Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and quest gold rewards are not affected.
 
Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled as well.  Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and quest gold rewards are not affected.
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This makes gold much harder to come by in the early game; progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important. For example, Willy still sells [[Crab Pot]]s for 1500g despite your reduced income, so mining iron and crafting your own may be more economical.
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This makes gold much harder to come by in the early game; progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important. For example, Willy still sells [[Crab Pot]]s for {{price|1500}} despite your reduced income, so mining iron and crafting your own may be more economical.
    
Note that there's no profit margin option when creating a single-player save. However, you can create a multiplayer save by choosing "Co-op" at the main menu instead of "New", then "Load" it in single-player after the save file is created. That will give you a single-player save with your selected profit margin.
 
Note that there's no profit margin option when creating a single-player save. However, you can create a multiplayer save by choosing "Co-op" at the main menu instead of "New", then "Load" it in single-player after the save file is created. That will give you a single-player save with your selected profit margin.
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* Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand.
 
* Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand.
 
* Interactions between players:
 
* Interactions between players:
** Players can marry each other and have children. Players propose to each other using a craftable [[Wedding Ring]]. The wedding ring recipe can be obtained at the [[Traveling Cart]] for 500g, and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard.
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** Players can marry each other and have children. Players propose to each other using a craftable [[Wedding Ring]]. The wedding ring recipe can be obtained at the [[Traveling Cart]] for {{price|500}} , and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard.
 
** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements).
 
** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements).
  
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