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67 bytes added ,  20:12, 14 February 2020
Watering can proficiency: change fully-charged to maximum power; revamping incorrect/inconsistent info about effect of skill increase
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At skill level 0, each [[Pickaxes|Pickaxe]], [[Axes|Axe]], and [[Hoes|Hoe]] uses 2 energy.  Each [[Tools#Fishing Poles|Fishing Pole]] uses 8 energy.  The starter [[Watering Cans|Watering Can]] uses 2 [[energy]].
 
At skill level 0, each [[Pickaxes|Pickaxe]], [[Axes|Axe]], and [[Hoes|Hoe]] uses 2 energy.  Each [[Tools#Fishing Poles|Fishing Pole]] uses 8 energy.  The starter [[Watering Cans|Watering Can]] uses 2 [[energy]].
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Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade, but each increase in [[Skills|skill]] decreases those energy requirements by another 0.1 points per upgrade.  At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy.  At Farming Level 10, the starter can uses 1 energy, and the iridium uses 9 energy (10 minus .1 per skill level).  Using an upgraded can to water one tile costs the same energy as the starter watering can.  Attempting to use an empty watering can doesn't cost energy. Filling a watering can never uses energy.
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Powering up an upgraded watering can increases its energy cost by 2 points per power-up; each increase in [[Skills|skill]] decreases the energy requirement by 0.1 points (regardless of power level).  At Farming Level 0, the starter can uses 2 energy to water one tile; the iridium can at maximum power uses 10 energy to water eighteen tiles.  At Farming Level 10, the starter can uses 1 energy; the iridium at maximum power uses 9 energy (10 minus .1 per skill level).  Using an upgraded can to water one tile costs the same energy as the starter watering can.  Attempting to use an empty watering can doesn't cost energy. Filling a watering can never uses energy.
    
Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.   
 
Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.   

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