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[[File:skullkeyentrance.jpg|thumb|right|Skull Cavern Entrance]]
 
[[File:skullkeyentrance.jpg|thumb|right|Skull Cavern Entrance]]
 
[[File:shaft.jpg|thumb|right|A shaft for faster descending]]
 
[[File:shaft.jpg|thumb|right|A shaft for faster descending]]
The '''Skull Cavern''' is located in the northwest area of [[the Desert]]. It is initially locked and requires the [[Skull Key]] to gain access. After entering the Cavern for the first time, a letter is received on the following day, from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{price|10000}} (Delivered by mail the following day).  
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The '''Skull Cavern''' is located in the northwest area of [[the Desert]]. It is initially locked and requires the [[Skull Key]] to gain access. After entering the Cavern for the first time, a letter is received on the following day, from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{price|10000}} (Delivered by mail the following day).  If the player reaches level 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.
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There is no limit to the number of floors, or levels, in the Skull Cavern (at least until the integer limit of 2147483647 is reached). Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes [[health]] damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1). Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health or passes out while exploring Skull Cavern, they will wake up sometime later on the same day, in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost.
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There is no limit to the number of floors, or levels, in the Skull Cavern (at least until the integer limit of 2147483647 is reached). Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes [[health]] damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1).
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Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health or passes out while exploring Skull Cavern, they will wake up sometime later on the same day, in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost.
    
Every ten floors the chance to find [[Iridium Ore]] increases significantly. The monsters in the Cavern also have a chance to drop ore and [[Iridium Bar]]s. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. High [[Luck]] increases the frequency of ore veins and the appearance of ladders/holes.  Since the frequency of [[Iridium Ore]] increases for every 10 floors descended into the Cavern, rapid descent is often more efficient for acquiring ore than thorough exploration. With a full inventory of stone, it's possible to craft [[staircase]]s to descend to floor 300+.
 
Every ten floors the chance to find [[Iridium Ore]] increases significantly. The monsters in the Cavern also have a chance to drop ore and [[Iridium Bar]]s. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. High [[Luck]] increases the frequency of ore veins and the appearance of ladders/holes.  Since the frequency of [[Iridium Ore]] increases for every 10 floors descended into the Cavern, rapid descent is often more efficient for acquiring ore than thorough exploration. With a full inventory of stone, it's possible to craft [[staircase]]s to descend to floor 300+.
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Below is a collapsable table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.
 
Below is a collapsable table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.
 
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{{Stub|section=true|Needs updated for 1.4}}
 
{|class="wikitable sortable mw-collapsible mw-collapsed"
 
{|class="wikitable sortable mw-collapsible mw-collapsed"
 
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==History==
 
==History==
 
{{History|1.3|Added Carbon Ghost, Iridium Bat, Iridium Crab, treasure rooms, and encounter with Mr. Qi.  Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}}
 
{{History|1.3|Added Carbon Ghost, Iridium Bat, Iridium Crab, treasure rooms, and encounter with Mr. Qi.  Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}}
{{History|1.4|Added Pepper Rex.}}
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{{History|1.4|Added Pepper Rex.  All players entering a chute in [[Multiplayer]] now descend to the same level.  Qi's challenge can now be completed during the first visit to the Skull Cavern.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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