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  • ...any mod in code (using <samp>this.ModManifest</samp> for the current mod's manifest, or [[../#Mod registry|mod registry]] for other mods' manifests). ...can enable this by setting the <samp>UpdateKeys</samp> field in your <samp>manifest.json</samp>, which tells SMAPI where to check.
    5 KB (742 words) - 03:09, 8 April 2024

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  • * [[Modding:Modder Guide/Get Started|Get started]] * [[Modding:Modder Guide/Game Fundamentals|Game fundamentals]]
    2 KB (226 words) - 20:45, 27 August 2022
  • ...s is a technical reference page which assumes you've already followed that guide.''' # a [[Modding:Modder Guide/APIs/Manifest|<samp>manifest.json</samp> file]] which describes the mod.
    4 KB (608 words) - 02:35, 28 November 2022
  • ...SMAPI uses to override data specified in mods' [[Modding:Modder Guide/APIs/Manifest|manifests]] or mod pages. | The [[Modding:Modder Guide/APIs/Manifest|manifest]] <samp>UniqueID</samp> field of the mod to change. This can be comma-delim
    3 KB (444 words) - 22:12, 18 January 2023
  • ...t just like a SMAPI mod (see [[Modding:Player Guide/Getting Started|player guide]]). Make sure you install the mod it needs too. # [[Modding:Player Guide/Getting Started#Getting started|Install SMAPI]].
    3 KB (508 words) - 00:31, 11 January 2024
  • ...ifies your mod in its <samp>ContentPackFor</samp> field (see [[../Manifest|manifest]]). The format beyond that is up to you to define. For example, {{nexus mod ...p> field with the content pack's [[Modding:Modder Guide/APIs/Manifest|full manifest info]]):
    5 KB (691 words) - 16:37, 12 September 2022
  • ...[[Modding:Modder Guide/APIs/Manifest#Dependency|add the dependency to your manifest]]!'''<br />Otherwise players will get confusing errors if the other mod isn
    1 KB (188 words) - 22:18, 8 January 2023
  • | ''Mod author guide'' ...or guide''<br />''Content Patcher author guide''<br />''Json Assets author guide''
    3 KB (488 words) - 05:35, 30 April 2021
  • {{Modder compatibility header}} ...s), and SMAPI 2.0 is the release which finally drops support for these old APIs.
    8 KB (1,092 words) - 18:48, 4 November 2021
  • ...a <samp>.zip</samp> file containing a mod with your compiled files, <samp>manifest.json</samp>, any <samp>i18n</samp> files, etc. The NuGet package will creat # Edit your mod's <samp>manifest.json</samp> to increase the version. See [http://semver.org/ semantic vers
    9 KB (1,484 words) - 17:26, 1 February 2022
  • ...ing, SMAPI will show a friendly error to the player. See [[../Manifest|the manifest page]] for more info. IManifest manifest = mod.Manifest; // name, description, version, etc
    6 KB (933 words) - 19:53, 26 November 2022
  • {{Modder compatibility header}} ...3.0 also adds compatibility with Stardew Valley 1.4, drops all deprecated APIs, and makes a number of other changes listed below.
    15 KB (1,958 words) - 05:53, 26 March 2022
  • Do you want to create '''SMAPI mods for Stardew Valley with C#?''' This guide is for you! ...onfiguration, translation, reflection, etc. These are covered later in the guide.
    20 KB (3,007 words) - 12:19, 1 April 2024
  • You can add ''update keys'' to [[../Manifest|your <samp>manifest.json</samp>]] to enable update checks. An update key tells SMAPI where the ...checks even without update keys. You should still add update keys to your manifest in case that changes, and to support mod managers and other tools.)
    11 KB (1,611 words) - 18:07, 6 April 2024
  • * Use namespaced IDs prefixed with your [[Modding:Modder Guide/APIs/Manifest#Basic fields|mod's unique ID]]. For example, if your mod ID is <code>Exampl ...[[Modding:Content Patcher|Content Patcher]] or the [[Modding:Modder Guide/APIs/Content|C# content API]].
    22 KB (3,122 words) - 18:15, 6 April 2024
  • | The name of the author, as shown on Nexus or in its <samp>manifest.json</samp> file. Delimit alternate names with commas. | The unique mod ID, as listed in its <samp>manifest.json</samp> file. Delimit alternate/older IDs with commas (ideally in lates
    14 KB (1,832 words) - 19:47, 2 March 2024
  • {{Modder compatibility header}} ...ably doesn't apply to your specific mods. Here's a suggested 'quick start' guide to update a mod for Stardew Valley 1.6.
    459 KB (67,025 words) - 21:07, 21 April 2024
  • {{modding player guide header}} ...s/unofficial-mod-updates.2096/ coordination thread] (with [[Modding:Player Guide/Troubleshooting#The basics|your SMAPI log]] attached) and we'll help.
    628 KB (60,362 words) - 21:35, 7 May 2024