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  • SMAPI provides several C# events which let your mod respond when something happens (like when the player pla ===What are events?===
    48 KB (7,339 words) - 18:05, 6 April 2024
  • [[Category:Modding]][[zh:模组:制作指南/APIs/Events/event]]</noinclude>
    2 KB (268 words) - 19:01, 16 November 2021

Page text matches

  • * [[Modding:Modder Guide/Get Started|Get started]] * [[Modding:Modder Guide/Game Fundamentals|Game fundamentals]]
    2 KB (226 words) - 20:45, 27 August 2022
  • '''Events''' may refer to different things: * For the events that can randomly happen overnight, see [[Random Events]].
    317 bytes (43 words) - 17:38, 27 March 2024
  • ...s is a technical reference page which assumes you've already followed that guide.''' # a [[Modding:Modder Guide/APIs/Manifest|<samp>manifest.json</samp> file]] which describes the mod.
    4 KB (608 words) - 02:35, 28 November 2022
  • {{#arraydefine:oldNames|{{{old events|}}}}}{{#arraydefine:newNames|{{{new events|}}}}}<!-- ...|none = ''none'' |TODO = TODO |#default=<samp>[[Modding:Modder Guide/APIs/Events#@@@|@@@]]</samp>}}}}
    853 bytes (89 words) - 19:48, 21 November 2021
  • ==APIs== <li>The [[Modding:Modder Guide/APIs/Events#Input.ButtonReleased|<samp>ButtonReleased</samp> event]] will be raised on
    10 KB (1,364 words) - 18:19, 10 July 2023
  • {{Modder compatibility header}} ...as every other API, and there are some glaring omissions in the available events.
    15 KB (1,958 words) - 05:53, 26 March 2022
  • {{Modder compatibility header}} The [[Modding:Modder Guide/APIs/Content|content interception API]] (''i.e.'' <samp>IAssetLoader</samp> and
    14 KB (1,997 words) - 09:53, 23 August 2023
  • ...t are returned too. Although you can send/receive messages through SMAPI's APIs, the game itself may not know about them yet. If you only want players who ...r.Events.Multiplayer.ModMessageReceived</samp> [[Modding:Modder Guide/APIs/Events|event]]. The event arguments specify who sent the message, and let you read
    10 KB (1,396 words) - 00:40, 8 November 2021
  • ...0.1); padding: 1em;"| <span style="font-size: larger;">'''[[Modding:Player Guide/Getting Started|Using mods]]'''</span><br />How to install SMAPI, use mods, ...s of modding is possible, see [[Modding:Modder Guide/Get Started/Pictorial Guide]].
    6 KB (865 words) - 18:14, 6 April 2024
  • ==Mod-provided APIs== ...ed to integrate mods, provide custom information, or provide new framework APIs beyond those offered by SMAPI itself.
    6 KB (933 words) - 19:53, 26 November 2022
  • You don't need to worry about that when using SMAPI APIs, which take relative paths and automatically fix the format if needed: ...loaded a save and the world has finished initialising. Useful for ignoring events before the save is loaded.
    9 KB (1,335 words) - 00:38, 15 April 2024
  • ...s is the format used by <samp>Game1.timeOfDay</samp> in a [[Modding:Modder Guide/Get Started|C# mod]] or <samp><nowiki>{{Time}}</nowiki></samp> in a [[Moddi ...veMenu|<samp>RenderingActiveMenu</samp>]]<br />[[Modding:Modder Guide/APIs/Events#Display.RenderedActiveMenu|<samp>RenderedActiveMenu</samp>]]
    15 KB (2,240 words) - 18:06, 6 April 2024
  • ...data needs to be prepared prior to saving, the [[Modding:Modder Guide/APIs/Events#GameLoop.Saving|<samp>GameLoop.Saving</samp> event]] is a good time to do i
    7 KB (1,042 words) - 00:47, 31 January 2023
  • Do you want to create '''SMAPI mods for Stardew Valley with C#?''' This guide is for you! ...onfiguration, translation, reflection, etc. These are covered later in the guide.
    20 KB (3,007 words) - 12:19, 1 April 2024
  • ...ted</samp> event]] (see [[Modding:Modder Guide/APIs/Events#FAQs|how to use events]]). SMAPI will raise the event every time an asset is loaded (which may hap helper.Events.Content.AssetRequested += this.OnAssetRequested;
    27 KB (3,834 words) - 04:51, 12 May 2024
  • SMAPI provides several C# events which let your mod respond when something happens (like when the player pla ===What are events?===
    48 KB (7,339 words) - 18:05, 6 April 2024
  • {{Modder compatibility header}} ...y synchronises most world changes to other players (see ''[[Modding:Modder Guide/Game Fundamentals#Net fields|net fields]]''), so many mods will work in mul
    15 KB (2,214 words) - 01:06, 8 November 2021
  • ...See [[Modding:Modder Guide/Get Started|Modding:Modder Guide]] for the main guide. ...the code that page instructed be copy and pasted, with regards to helper. Events in the Entry(IModhelper helper) method and ButtonPressedEventArgs from the
    16 KB (2,467 words) - 16:38, 28 April 2024
  • {{modding player guide header}} ...ains how to configure them. (This works for any mod using SMAPI's standard APIs.)
    11 KB (1,674 words) - 02:26, 16 April 2024
  • ...pens. (C# mods should usually use [[Modding:Modder Guide/APIs/Events|SMAPI events]] instead.) ...Patcher packs]]. C# mod can use [[Modding:Modder Guide/APIs/Events|SMAPI's events]] instead, which are much more flexible and efficient (unless you want to l
    18 KB (2,545 words) - 18:09, 6 April 2024

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