Stardew Valley

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Development

The game was developed entirely by Eric Barone, who goes by the alias ConcernedApe. He programmed it in C# using the Microsoft XNA framework. All the art was drawn using Paint.NET, and Propellerhead Software's Reason was used to compose the game's music and sound effects.[1] ConcernedApe is the game's sole developer. Stardew Valley is published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound.

It took four years for ConcernedApe to completely develop, during which he posted development updates via the game's official website. and was released to the public on February 26th, 2016. The purchase price is $14.99 USD ($19.14 AUD).

Releases

Stardew Valley is available for Windows Computer, PS4, Xbox One, OS X, Linux and the Nintendo Switch.[2] On February 26th, 2016 it was released for Windows. After collecting feedback and patching bugs Linux and OS X versions were rolled out on July 29th, 2016.[3] On the Electronic Entertainment Expo 2016 an Xbox One port was announced.[4] In addition Eric Barone stated there will be PS4, Xbox One and Wii U versions coming out as well. The ports for PS4 and Xbox One were released on December 14th, 2016.[5] Meanwhile, the Wii U port was canceled in order to release Stardew Valley on the upcoming Nintendo Switch.[6]

On October 2nd 2017, the Switch edition was announced to be released on October 5th, 2017.[7] The Switch edition was then released on October 5th, 2017.

Post-Release

ConcernedApe has stated development will continue after release. Multiplayer with support for up to 4-player co-op was announced for beginning of 2018.[8]

Resources

Sources