Talk:Curiosity Lure

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Revision as of 08:33, 31 December 2021 by BlaDe (talk | contribs) (Created page with "==Inaccurate information== The page claims that the lure affects all fish, while also claiming specific fish that it doesn't affect. The way it affects legendary fish and nig...")
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Inaccurate information

The page claims that the lure affects all fish, while also claiming specific fish that it doesn't affect.

The way it affects legendary fish and night market fish is explicit in the code, and done before any other fish is considered, so these are accurate.

The way it affects hooking fish in the general fish pool for the location is wildly inaccurate.

When hooking a fish in the general fish pool, the game calculates a specific bite chance for the fish being evaluated. This has a base chance set in the Fish json file, and gets reduced if the fishing zone is less than the ideal zone, also set in the Fish json file. 0.5% is added per fishing level.

If this resulting % is less than 25%, then the curiosity lure will buff this hook chance. float max = 0.25f; float min = 0.08f; chance = (double)((max - min) / max) * chance + (double)((max - min) / 2f);

Due to the number of factors involved in calculating the initial chance, it is possible for a fish to be affected in some scenarios, and to have no affect in others. However both the scorpian carp and the octopus can be hooked in scenarios where the curiosity lure has an affect.

My fish pond calculation sheet can be used to determine the initial chance, and it even has an option for the curiosity lure. https://docs.google.com/spreadsheets/d/1HRc2zsEz-Ar_EFyS28HhNNXwGmq5Ilg9DJq12mZqDYk/edit#gid=1064308719

I'm not sure on the best way to convey this on the page, so will leave this here and have another look in a few days.BlaDe (talk) 08:33, 31 December 2021 (UTC)