Difference between revisions of "Talk:Green Rain Trees"

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(adding unification section RE: mossy seeds / mossy trees / wild trees)
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*Mossy Seeds
 
*Mossy Seeds
 
**These can be obtained outside of green rain events but seem to have a higher drop rate during Green Rain events
 
**These can be obtained outside of green rain events but seem to have a higher drop rate during Green Rain events
 
*"Green Rain Trees" vs. "Mossy Trees"
 
**Since Mossy Seeds can be obtained outside of Green Rain events, "Mossy Tree" makes more sense than "Green Rain Tree"
 
**"'''Mossy Tree'''" and "'''Lush Mossy Tree'''", along with "'''Fiddlehead Stalk'''" seem like good names for the 3 "tree" variants that Mossy Seeds produce
 
  
 
*On "Wild Trees"
 
*On "Wild Trees"
**Tree Fertilizer's description mentions "wild trees", and works on trees except fruit trees
+
**Tree Fertilizer's description mentions "wild trees", and works on trees except fruit trees.
**Mushroom Log's output is boosted by nearby Oak / Maple / Pine trees, supporting that these trees are considered "Wild Trees"
+
**Mushroom Log's output is boosted by nearby Oak / Maple / Pine trees, supporting that these trees are considered "Wild Trees."
 
**It makes less sense, then, to refer to "Mossy Trees" as "Wild Trees" because "Wild Tree" could also refer to Oak / Maple etc.
 
**It makes less sense, then, to refer to "Mossy Trees" as "Wild Trees" because "Wild Tree" could also refer to Oak / Maple etc.
 +
 +
*It has been found, in multiple cases, that random trees on a farm have been spontaneously converted to random varieties of Green Rain Trees—even whilst growing. We need to look into this ASAP, as this is concerning a lot of people and no one knows why... :) [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 07:20, 27 March 2024 (UTC)
  
 
--[[User:Darkstreamfarm|Darkstreamfarm]] ([[User talk:Darkstreamfarm|talk]]) 02:32, 27 March 2024 (UTC)
 
--[[User:Darkstreamfarm|Darkstreamfarm]] ([[User talk:Darkstreamfarm|talk]]) 02:32, 27 March 2024 (UTC)
  
==Facts==
+
:Interesting findings and great work. I see your point about renaming the current '''Wild Tree''' and '''Lush Wild Tree''' to something else, but I'm not sure if [[Mossy Tree]] might be the best name, since they don't have anything specific to [[Moss]] that the other 'normal' trees like Oak don't have. [[User:YuvixAdun|YuvixAdun]] ([[User talk:YuvixAdun|talk]]) 07:57, 27 March 2024 (UTC)
* The group of trees that appear during the Green Rain event will be referred to as "Mossy Trees," as they can also be grown via Mossy Seeds.
 
* There are three varieties of Mossy Trees, per the game files. This does **not** include normal trees covered in moss.
 
** The "stalks" that yield [[Fiddlehead Fern|Fiddlehead Ferns]] when chopped down.
 
** Wild Tree 1
 
** Wild Tree 2
 
*"Mossy Trees" include both the trees that appear during the Green Rain event, as well as the trees grown from the Mossy Seed.
 
*The Mossy Seed can grow any version of these 3 trees, regardless of source.  It is determined upon planting.  The seeds do look different when planted based on what will grow
 
*The Fiddlehead Stalk can be tapped for Fiddlehead Ferns, but the other two versions cannot be tapped.
 
*The Fiddlehead Stalk cannot spread seeds, but the Wild Trees can.
 
*All of the sprites are located under the names of "Tree(1,2, or 3)_greenrain.xnb"  The sprites include each growth stage and the seed appearance when planted.
 
*The Wild Trees lose their leaves in the Fall
 
  
 +
In game code, they were called greenRainTreeBushy, greenRainTreeLeafy, greenRainTreeFern, respectively. See <samp>TerrainFeatures::Tree</samp>.
  
==Changes That Will Be Made==
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When <code>onGreenRainDay</code> if the following conditions is met:<code>if ((treeType == "1" || treeType == "2") && (int)growthStage >= 5 && Game1.random.NextBool(0.75))</code>:
* We will move the contents of the [[Green Rain Trees]] page to a new [[Mossy Trees]] page. The page will include an explanation of general tree spawning, along with a table that lists all three varieties of Green Rain Trees and any important attributes (like what they yield when tapped, for example).
+
* Which means when the green rain happens, every fully grown oak or maple tree over the valley has a possibility (~75%) to turn into TemporaryGreenRainTree.
* We will create three separate pages that correspond to the three varieties of trees.
+
* [[Oak Tree]] would turn into greenRainTreeBushy;
 +
* [[Maple Tree]] would turn into greenRainTreeLeafy.
 +
* Generally, they would turn back into what they were the next day.
  
==To Do==
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When <code>seasonUpdate</code> if the following conditions is met:<code>(Game1.IsFall && Game1.random.NextDouble() < 0.05 && !tapped && (treeType.Value == "1" || treeType.Value == "2") && Location != null && !(Location is Town) && !Location.IsGreenhouse)</code>:
* Is the Fiddlehead Stalk considered a "wild tree?" '''i.e. for the mushroom log effect'''
+
* Which means when the season change into Fall (Summer 28 → Fall 1), every oak or maple tree '''without tapped''' has a possibility (~5%) to turn into TemporaryGreenRainTree. This transformation would NOT happen to those trees on the town or in the greenhouse.
* The pages can soon be created; I'll take upon myself that responsibility and do it as soon as I can. Afterwards, we can continue adding information and testing things. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 18:54, 26 March 2024 (UTC)
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* [[Oak Tree]] would turn into greenRainTreeBushy;
**How will the 2 different Wild Tree variations be distinguished from each other? Idk if we can call them Wild Tree 1 and Wild Tree 2 for very long [[User:Tmh|Tmh]]
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* [[Maple Tree]] would turn into greenRainTreeLeafy.
***I figure we can start by calling them this, and move them to pages with better titles in the future. OR, if we can find a distinguishing element about them we can just start by giving them names. Isn't one taller than the other? We can use Wild Tree and Tall Wild Tree (or vice versa). Thoughts? [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 19:16, 26 March 2024 (UTC)
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* Generally, they would turn back into what they were when the next Spring comes.
***Actually, it seems that one has more leaves than the other; they're both the same height. What could we call them? Maybe Wild Tree and Lush Wild Tree? [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 19:17, 26 March 2024 (UTC)
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* There seems to be a bug, in which trees with [[Heavy Tapper]] is not counting as tapped. They could turn into greenRainTree while Heavy Tappers remains on them.
****One of them also have a kinda curvy branch.  Maybe Curved(or something) and Lush?
+
* My point is that it's really a reuse of sprites. In terms of gameplay and contextual setting, these types of trees don't really have much to do with Green Rain. It's more of a way to show a process of trees dying in autumn and recovering in spring.
*****Something like that could work, although I think it would need to be something other than curved, for which there's not really many adjectives that could work. We could always just do Lush Wild Tree and Wild Tree. In addition, we could replace Wild Tree with Sparse Wild Tree, which could be good. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 19:48, 26 March 2024 (UTC)
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[[User:Ethan|Ethan]] ([[User talk:Ethan|talk]]) 09:16, 27 March 2024 (UTC)
******For now, I'm just going to create the pages with "Wild Tree" and "Lush Wild Tree" and we can always move pages later if necessary.
 
*******I recommend coordinating with [[User:Margotbean]] since they kinda have it out for any of the Mossy Tree pages.
 
********Thanks, I'll consult with him. Additionally, I feel like the general term "Mossy Trees" is better than "Green Rain Trees," as you can also grow these trees from Mossy Seeds; not just from the event. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 00:06, 27 March 2024 (UTC)
 
*********This also makes sense because the respective seeds are called "Mossy Seeds," and each variation will have its own page. I'll make sure to add a note at the top of the page that will minimize confusion with trees covered in moss. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 00:09, 27 March 2024 (UTC)
 
**********I'm just now realizing that the term "Mossy Tree" was removed and replaced with Green Rain Trees, but I personally believe that it should be reverted. I feel like that is what it should logically be called, and "Green Rain Trees" seems sort of weird, considering that they come from other sources besides that event. We can just put one of those notes at the top of the pages that says "Not to be confused with trees covered in moss."
 
  
==Notes==
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:Because of this, maybe we should rename Wild Tree as Bushy Wild Tree or Bushy Tree and Lush Wild Tree as Leafy Wild Tree or Leafy Tree. Maybe the latter ones? I think that way it leans into the idea of trees' leaves falling in the fall and reviving in spring, rather than them being completely different trees.
The above was written by [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 06:28, 26 March 2024 (UTC).
 
  
=== Information gathered by both I and [[User:Mishmishmish]] when the Mossy Tree wiki page existed ===
+
==Incorrect images==
(Moved to the above categories)
+
I think the first fully grown stage picture of the new green trees is wrong, when I check the raw data (and check in-game) they aren't moss covered usually. See https://imgur.com/hBU1HIH
 +
:i agree. The images of those two wild trees here use their moss version. same goes for the second tree's stump. [[User:Sooji gooji|Sooji gooji]] ([[User talk:Sooji gooji|talk]]) 15:30, 27 March 2024 (UTC)
 +
::I figured it to be best to use the moss variants, and mention that they can also appear without moss. It would be sort of confusing to include both those variants within one page. I do, however, agree that those stumps should be changed to their non-mossy variants. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 17:19, 27 March 2024 (UTC)
  
:Thank you for what has been gathered! [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 18:22, 26 March 2024 (UTC)
+
==Naming==
 +
Due to the number of edits to my talk page, it's clear that there is no consensus on the names of these trees. IMO, all relevant pages should redirect to "Green Rain Trees", and they can be named "Green Rain Tree 1", "Green Rain Tree 2" and "Green Rain Tree 3". In any case, "Mossy Tree" is not an option, because it will be confused with any tree that has moss on it. "Fiddlehead Stalk" is a fine name, but without better names for the other two, what good is it? [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 17:21, 27 March 2024 (UTC)
 +
:See the above. I think Bushy Tree and Leafy Tree could work. I do agree, though. We need to have good, reasonable names. I don't however, think that numbering them like that is the best option; we should come up with something. Seeing that the came code uses the aforementioned, it might be our best bet. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 17:26, 27 March 2024 (UTC)
 +
::I don't think, however, that they should redirect back to [[Green Rain Trees]]. This is because there are specific attributes about each tree. The fiddlehead stalk and its tapping, and the other two's correlation with oak and maple trees. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 17:32, 27 March 2024 (UTC)
 +
:::If 'Bushy' and 'Leafy' are how they're named inside the code then those seem like reasonable (and future-proof) names. [[User:YuvixAdun|YuvixAdun]] ([[User talk:YuvixAdun|talk]]) 17:46, 27 March 2024 (UTC)
 +
::::Ok, if we do come to a consensus on this, then I want to be clear about which ones turn into which ones. "Wild Tree" > "Bushy Tree" '''and''' "Lush Wild Tree" > "Leafy Tree."
 +
:::::Have you played through the green rain event in Summer and played through Fall? You may have a surprise then. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:48, 27 March 2024 (UTC)
 +
:::::Also, please stop creating redlinks, please please please. You can boldface and use quotes instead. Thanks in advance! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:49, 27 March 2024 (UTC)
 +
::::::What is this surprise? I've played through the green rain event but not yet through fall. Also, sorry about the redlinks. I'll try to do better. :) [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 18:51, 27 March 2024 (UTC)
 +
:::::::Depending on what this "surprise" is, and as long as it doesn't affect these names, it may be best to move the pages as soon as we can to prevent further confusion for users. We can figure out all these technical details afterwards. [[User:Brandon Echols|Brandon Echols]] ([[User talk:Brandon Echols|talk]]) 20:26, 27 March 2024 (UTC)
 +
:Most users aren't looking things up based on what it says in the game code. In-game, these trees are referred to as "wild trees" (in the description of the [[Mossy Seed]] and [[Mushroom Log]]. At the very least, Wild Tree should be a redirect. [[User:SV Ludicer|SV Ludicer]] ([[User talk:SV Ludicer|talk]]) 15:51, 2 April 2024 (UTC)
 +
::Not sure if these references you make are entirely true, for [[Mushroom Log]] the wild trees it refers to are any kind of wild trees (e.g. oak and maple as well), and for [[Mossy Seed]] its '''''rare''' wild trees''. Not sure how to solve this naming issue though :s [[User:YuvixAdun|YuvixAdun]] ([[User talk:YuvixAdun|talk]]) 16:34, 2 April 2024 (UTC)

Latest revision as of 18:10, 13 April 2024

This talk page is for discussing Green Rain Trees.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.

For now, we should use this talk page as a place to store test information. No one really know what varieties of "Green Rain Trees" there are, how and where they appear, what they yield when tapped, and more.

Unification

  • Mossy Seeds
    • These can be obtained outside of green rain events but seem to have a higher drop rate during Green Rain events
  • On "Wild Trees"
    • Tree Fertilizer's description mentions "wild trees", and works on trees except fruit trees.
    • Mushroom Log's output is boosted by nearby Oak / Maple / Pine trees, supporting that these trees are considered "Wild Trees."
    • It makes less sense, then, to refer to "Mossy Trees" as "Wild Trees" because "Wild Tree" could also refer to Oak / Maple etc.
  • It has been found, in multiple cases, that random trees on a farm have been spontaneously converted to random varieties of Green Rain Trees—even whilst growing. We need to look into this ASAP, as this is concerning a lot of people and no one knows why... :) Brandon Echols (talk) 07:20, 27 March 2024 (UTC)

--Darkstreamfarm (talk) 02:32, 27 March 2024 (UTC)

Interesting findings and great work. I see your point about renaming the current Wild Tree and Lush Wild Tree to something else, but I'm not sure if Mossy Tree might be the best name, since they don't have anything specific to Moss that the other 'normal' trees like Oak don't have. YuvixAdun (talk) 07:57, 27 March 2024 (UTC)

In game code, they were called greenRainTreeBushy, greenRainTreeLeafy, greenRainTreeFern, respectively. See TerrainFeatures::Tree.

When onGreenRainDay if the following conditions is met:if ((treeType == "1" || treeType == "2") && (int)growthStage >= 5 && Game1.random.NextBool(0.75)):

  • Which means when the green rain happens, every fully grown oak or maple tree over the valley has a possibility (~75%) to turn into TemporaryGreenRainTree.
  • Oak Tree would turn into greenRainTreeBushy;
  • Maple Tree would turn into greenRainTreeLeafy.
  • Generally, they would turn back into what they were the next day.

When seasonUpdate if the following conditions is met:(Game1.IsFall && Game1.random.NextDouble() < 0.05 && !tapped && (treeType.Value == "1" || treeType.Value == "2") && Location != null && !(Location is Town) && !Location.IsGreenhouse):

  • Which means when the season change into Fall (Summer 28 → Fall 1), every oak or maple tree without tapped has a possibility (~5%) to turn into TemporaryGreenRainTree. This transformation would NOT happen to those trees on the town or in the greenhouse.
  • Oak Tree would turn into greenRainTreeBushy;
  • Maple Tree would turn into greenRainTreeLeafy.
  • Generally, they would turn back into what they were when the next Spring comes.
  • There seems to be a bug, in which trees with Heavy Tapper is not counting as tapped. They could turn into greenRainTree while Heavy Tappers remains on them.
  • My point is that it's really a reuse of sprites. In terms of gameplay and contextual setting, these types of trees don't really have much to do with Green Rain. It's more of a way to show a process of trees dying in autumn and recovering in spring.

Ethan (talk) 09:16, 27 March 2024 (UTC)

Because of this, maybe we should rename Wild Tree as Bushy Wild Tree or Bushy Tree and Lush Wild Tree as Leafy Wild Tree or Leafy Tree. Maybe the latter ones? I think that way it leans into the idea of trees' leaves falling in the fall and reviving in spring, rather than them being completely different trees.

Incorrect images

I think the first fully grown stage picture of the new green trees is wrong, when I check the raw data (and check in-game) they aren't moss covered usually. See https://imgur.com/hBU1HIH

i agree. The images of those two wild trees here use their moss version. same goes for the second tree's stump. Sooji gooji (talk) 15:30, 27 March 2024 (UTC)
I figured it to be best to use the moss variants, and mention that they can also appear without moss. It would be sort of confusing to include both those variants within one page. I do, however, agree that those stumps should be changed to their non-mossy variants. Brandon Echols (talk) 17:19, 27 March 2024 (UTC)

Naming

Due to the number of edits to my talk page, it's clear that there is no consensus on the names of these trees. IMO, all relevant pages should redirect to "Green Rain Trees", and they can be named "Green Rain Tree 1", "Green Rain Tree 2" and "Green Rain Tree 3". In any case, "Mossy Tree" is not an option, because it will be confused with any tree that has moss on it. "Fiddlehead Stalk" is a fine name, but without better names for the other two, what good is it? margotbean (talk) 17:21, 27 March 2024 (UTC)

See the above. I think Bushy Tree and Leafy Tree could work. I do agree, though. We need to have good, reasonable names. I don't however, think that numbering them like that is the best option; we should come up with something. Seeing that the came code uses the aforementioned, it might be our best bet. Brandon Echols (talk) 17:26, 27 March 2024 (UTC)
I don't think, however, that they should redirect back to Green Rain Trees. This is because there are specific attributes about each tree. The fiddlehead stalk and its tapping, and the other two's correlation with oak and maple trees. Brandon Echols (talk) 17:32, 27 March 2024 (UTC)
If 'Bushy' and 'Leafy' are how they're named inside the code then those seem like reasonable (and future-proof) names. YuvixAdun (talk) 17:46, 27 March 2024 (UTC)
Ok, if we do come to a consensus on this, then I want to be clear about which ones turn into which ones. "Wild Tree" > "Bushy Tree" and "Lush Wild Tree" > "Leafy Tree."
Have you played through the green rain event in Summer and played through Fall? You may have a surprise then. margotbean (talk) 18:48, 27 March 2024 (UTC)
Also, please stop creating redlinks, please please please. You can boldface and use quotes instead. Thanks in advance! margotbean (talk) 18:49, 27 March 2024 (UTC)
What is this surprise? I've played through the green rain event but not yet through fall. Also, sorry about the redlinks. I'll try to do better. :) Brandon Echols (talk) 18:51, 27 March 2024 (UTC)
Depending on what this "surprise" is, and as long as it doesn't affect these names, it may be best to move the pages as soon as we can to prevent further confusion for users. We can figure out all these technical details afterwards. Brandon Echols (talk) 20:26, 27 March 2024 (UTC)
Most users aren't looking things up based on what it says in the game code. In-game, these trees are referred to as "wild trees" (in the description of the Mossy Seed and Mushroom Log. At the very least, Wild Tree should be a redirect. SV Ludicer (talk) 15:51, 2 April 2024 (UTC)
Not sure if these references you make are entirely true, for Mushroom Log the wild trees it refers to are any kind of wild trees (e.g. oak and maple as well), and for Mossy Seed its rare wild trees. Not sure how to solve this naming issue though :s YuvixAdun (talk) 16:34, 2 April 2024 (UTC)