Talk:Green Rain Trees

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Revision as of 18:48, 27 March 2024 by Margotbean (talk | contribs)
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This talk page is for discussing Green Rain Trees.
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For now, we should use this talk page as a place to store test information. No one really know what varieties of "Green Rain Trees" there are, how and where they appear, what they yield when tapped, and more.

Unification

  • Mossy Seeds
    • These can be obtained outside of green rain events but seem to have a higher drop rate during Green Rain events
  • On "Wild Trees"
    • Tree Fertilizer's description mentions "wild trees", and works on trees except fruit trees.
    • Mushroom Log's output is boosted by nearby Oak / Maple / Pine trees, supporting that these trees are considered "Wild Trees."
    • It makes less sense, then, to refer to "Mossy Trees" as "Wild Trees" because "Wild Tree" could also refer to Oak / Maple etc.
  • It has been found, in multiple cases, that random trees on a farm have been spontaneously converted to random varieties of Green Rain Trees—even whilst growing. We need to look into this ASAP, as this is concerning a lot of people and no one knows why... :) Brandon Echols (talk) 07:20, 27 March 2024 (UTC)

--Darkstreamfarm (talk) 02:32, 27 March 2024 (UTC)

Interesting findings and great work. I see your point about renaming the current Wild Tree and Lush Wild Tree to something else, but I'm not sure if Mossy Tree might be the best name, since they don't have anything specific to Moss that the other 'normal' trees like Oak don't have. YuvixAdun (talk) 07:57, 27 March 2024 (UTC)

In game code, they were called greenRainTreeBushy, greenRainTreeLeafy, greenRainTreeFern, respectively. See TerrainFeatures::Tree.

When onGreenRainDay if the following conditions is met:if ((treeType == "1" || treeType == "2") && (int)growthStage >= 5 && Game1.random.NextBool(0.75)):

  • Which means when the green rain happens, every fully grown oak or maple tree over the valley has a possibility (~75%) to turn into TemporaryGreenRainTree.
  • Oak Tree would turn into greenRainTreeBushy;
  • Maple Tree would turn into greenRainTreeLeafy.
  • Generally, they would turn back into what they were the next day.

When seasonUpdate if the following conditions is met:(Game1.IsFall && Game1.random.NextDouble() < 0.05 && !tapped && (treeType.Value == "1" || treeType.Value == "2") && Location != null && !(Location is Town) && !Location.IsGreenhouse):

  • Which means when the season change into Fall (Summer 28 → Fall 1), every oak or maple tree without tapped on the Farm has a possibility (~5%) to turn into TemporaryGreenRainTree.
  • Oak Tree would turn into greenRainTreeBushy;
  • Maple Tree would turn into greenRainTreeLeafy.
  • Generally, they would turn back into what they were when the next Spring comes.
  • There seems to be a bug, in which trees with Heavy Tapper is not counting as tapped. They could turn into greenRainTree while Heavy Tappers remains on them.
  • My point is that it's really a reuse of sprites. In terms of gameplay and contextual setting, these types of trees don't really have much to do with Green Rain. It's more of a way to show a process of trees dying in autumn and recovering in spring.

Ethan (talk) 09:16, 27 March 2024 (UTC)

Because of this, maybe we should rename Wild Tree as Bushy Wild Tree or Bushy Tree and Lush Wild Tree as Leafy Wild Tree or Leafy Tree. Maybe the latter ones? I think that way it leans into the idea of trees' leaves falling in the fall and reviving in spring, rather than them being completely different trees.

Incorrect images

I think the first fully grown stage picture of the new green trees is wrong, when I check the raw data (and check in-game) they aren't moss covered usually. See https://imgur.com/hBU1HIH

i agree. The images of those two wild trees here use their moss version. same goes for the second tree's stump. Sooji gooji (talk) 15:30, 27 March 2024 (UTC)
I figured it to be best to use the moss variants, and mention that they can also appear without moss. It would be sort of confusing to include both those variants within one page. I do, however, agree that those stumps should be changed to their non-mossy variants. Brandon Echols (talk) 17:19, 27 March 2024 (UTC)

Naming

Due to the number of edits to my talk page, it's clear that there is no consensus on the names of these trees. IMO, all relevant pages should redirect to "Green Rain Trees", and they can be named "Green Rain Tree 1", "Green Rain Tree 2" and "Green Rain Tree 3". In any case, "Mossy Tree" is not an option, because it will be confused with any tree that has moss on it. "Fiddlehead Stalk" is a fine name, but without better names for the other two, what good is it? margotbean (talk) 17:21, 27 March 2024 (UTC)

See the above. I think Bushy Tree and Leafy Tree could work. I do agree, though. We need to have good, reasonable names. I don't however, think that numbering them like that is the best option; we should come up with something. Seeing that the came code uses the aforementioned, it might be our best bet. Brandon Echols (talk) 17:26, 27 March 2024 (UTC)
I don't think, however, that they should redirect back to Green Rain Trees. This is because there are specific attributes about each tree. The fiddlehead stalk and its tapping, and the other two's correlation with oak and maple trees. Brandon Echols (talk) 17:32, 27 March 2024 (UTC)
If 'Bushy' and 'Leafy' are how they're named inside the code then those seem like reasonable (and future-proof) names. YuvixAdun (talk) 17:46, 27 March 2024 (UTC)
Ok, if we do come to a consensus on this, then I want to be clear about which ones turn into which ones. Wild Tree > Bushy Tree and Lush Wild Tree > Leafy Tree.
Have you played through the green rain event in Summer and played through Fall? You may have a surprise then. margotbean (talk) 18:48, 27 March 2024 (UTC)