Difference between revisions of "Template talk:Edibility"
Margotbean (talk | contribs) (+talkheader) |
Margotbean (talk | contribs) m (Text replacement - "tt>" to "samp>") |
||
Line 26: | Line 26: | ||
health = (int)(energy * 0.4) | health = (int)(energy * 0.4) | ||
--[[User:BryghtShadow|BryghtShadow]] ([[User talk:BryghtShadow|talk]]) 04:08, 11 April 2016 (EDT) | --[[User:BryghtShadow|BryghtShadow]] ([[User talk:BryghtShadow|talk]]) 04:08, 11 April 2016 (EDT) | ||
− | :: Those are indeed the implemented formulas. The actual value is computed in < | + | :: Those are indeed the implemented formulas. The actual value is computed in <samp>StardewValley.Game1:doneEating()</samp>. The tooltip value is computed in <samp>StardewValley.Menus.IClickableMenu:drawHoverText()</samp>, search for <samp>healAmountToDisplay</samp>. --[[User:Lilly|Lilly]] ([[User talk:Lilly|talk]]) 22:09, 6 January 2017 (UTC) |
== Change in default values == | == Change in default values == | ||
− | I changed the default meaning of the "quality" parameter for this template as part of the changes I just made. Up until now, the default value of quality was < | + | I changed the default meaning of the "quality" parameter for this template as part of the changes I just made. Up until now, the default value of quality was <samp>normal</samp> and <samp>normal</samp> was always forcibly included, even if for example <samp>quality=silver</samp> was set (i.e., the displayed values would be normal and silver). This is completely different from every other quality-related template, plus the implicit need to use all of quality, iridium, and hide simultaneously to control the template is much too awkward. |
− | With my edit, it's now consistent with a bunch of other templates (Qualityprice, EdibilityGrid, Infobox, etc.). The default value is now < | + | With my edit, it's now consistent with a bunch of other templates (Qualityprice, EdibilityGrid, Infobox, etc.). The default value is now <samp>quality=true</samp> meaning <samp>Normal, Silver, Gold</samp>. And specifying <samp>quality=silver</samp> means just <samp>Silver</samp> is displayed. |
Besides consistency, etc., the reason I'm pushing this change now is that Edibility isn't widely used and only one (already-made and no-side-effect) edit is required anywhere else on the wiki to support this change. I think the new features will expand its future usage, so it's better to get this quirk fixed now while it's easy to do. [[User:Nebulous Maestress|Nebulous Maestress]] ([[User talk:Nebulous Maestress|talk]]) 00:45, 4 September 2020 (UTC) | Besides consistency, etc., the reason I'm pushing this change now is that Edibility isn't widely used and only one (already-made and no-side-effect) edit is required anywhere else on the wiki to support this change. I think the new features will expand its future usage, so it's better to get this quirk fixed now while it's easy to do. [[User:Nebulous Maestress|Nebulous Maestress]] ([[User talk:Nebulous Maestress|talk]]) 00:45, 4 September 2020 (UTC) |
Revision as of 18:46, 4 November 2021
This talk page is for discussing Template:Edibility. | |
---|---|
|
|
In-game tooltips do not match actual values
I was working out calculations for edibility of silver and gold items based on the base edibility value when I got stuck because the values I was getting based on the game's code wasn't matching what the game's tooltip was saying. After losing plenty of health and energy and then eating some foods, I realized it was because the tooltips are incorrect. The actual values are slightly higher than what the tooltips say.
Here's how the actual values are calculated:
quality: 0 = normal, 1 = silver, 2 = gold energy = ceiling(base_edibility * 2.5) + (quality * base_edibility) health = round(energy * 0.45) OR health = round(ceiling(base_edibility * 2.5) + (quality * base_edibility) * 0.45) note: round is a normal round, not ceiling or floor
I haven't found yet where the tooltip numbers are calculated or defined. For now I'm having the template display the actual calculations instead of the tooltip numbers. --Samutz (talk) 13:34, 6 April 2016 (EDT)
- I think actual healing is cast to int...
energy = (int)ceiling(base_edibility * 2.5) + quality * base_edibility health = (int)(energy * 0.45)
- Tooltip uses a 0.4 multiplier rather than 0.45 and casts to int before displaying.
energy = (int)ceiling(base_edibility * 2.5) + quality * base_edibility health = (int)(energy * 0.4)
--BryghtShadow (talk) 04:08, 11 April 2016 (EDT)
Change in default values
I changed the default meaning of the "quality" parameter for this template as part of the changes I just made. Up until now, the default value of quality was normal and normal was always forcibly included, even if for example quality=silver was set (i.e., the displayed values would be normal and silver). This is completely different from every other quality-related template, plus the implicit need to use all of quality, iridium, and hide simultaneously to control the template is much too awkward.
With my edit, it's now consistent with a bunch of other templates (Qualityprice, EdibilityGrid, Infobox, etc.). The default value is now quality=true meaning Normal, Silver, Gold. And specifying quality=silver means just Silver is displayed.
Besides consistency, etc., the reason I'm pushing this change now is that Edibility isn't widely used and only one (already-made and no-side-effect) edit is required anywhere else on the wiki to support this change. I think the new features will expand its future usage, so it's better to get this quirk fixed now while it's easy to do. Nebulous Maestress (talk) 00:45, 4 September 2020 (UTC)