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|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
 
|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
 
|
 
|
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, and [[Jade]] begin to appear. [[Mahogany Tree]]s, [[Wood]], [[Large Stump]]s, [[Large Log]]s, [[Weeds]], and [[Grass]] spawn on the ground alongside forest themed forage like [[Red Mushroom]], [[Fiddlehead Fern]], [[Morel]], [[Purple Mushroom]], [[Chanterelle]].
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|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, and [[Jade]] begin to appear. [[Mahogany Tree]]s, [[Wood]], [[Large Stump]]s, [[Large Log]]s, [[Weeds]], and [[Grass]] spawn on the ground alongside forest themed forage like [[Red Mushroom]], [[Fiddlehead Fern]], [[Morel]], [[Purple Mushroom]], and [[Chanterelle]].
 
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Most containers respawn every time a floor is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
 
Most containers respawn every time a floor is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
   −
Some items replace others depending on if the player has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
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Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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===Special Items===
 
===Special Items===
A small fraction of crates and barrels (2.2%) will drop one of the following special items<ref name="specialitem" />. Visually these crates and barrels are indistinguishable from containers containing standard loot.
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A small fraction of crates and barrels (2.2%) will drop one of the following special items<ref name="specialitem" />. Visually these crates and barrels are indistinguishable from containers containing standard loot.
   −
These special items can also be dropped by a small fraction of monsters. About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|Special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
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These special items can also be dropped by a small fraction of monsters. About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|Special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
    
{|
 
{|
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A [[Staircase]] can also be used to skip an infested floor.
 
A [[Staircase]] can also be used to skip an infested floor.
   −
The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
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The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
    
In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the floor, along with the message "A way down has appeared".
 
In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the floor, along with the message "A way down has appeared".
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Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. Any eligible floor in the Mines has a 4.4% chance of generating as a dungeon floor after the [[Quarry Mine]] has been unlocked.<ref name="loadlevel" /> These floors have the same enemies and rocks as the Quarry Mine and can often be considerably harder than those of the floors they replace. Dungeon floors are never infested.<ref name="loadlevel" />
 
Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. Any eligible floor in the Mines has a 4.4% chance of generating as a dungeon floor after the [[Quarry Mine]] has been unlocked.<ref name="loadlevel" /> These floors have the same enemies and rocks as the Quarry Mine and can often be considerably harder than those of the floors they replace. Dungeon floors are never infested.<ref name="loadlevel" />
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In the [[#Shrine of Challenge|Dangerous Mines]], dungeon floors can spawn as long as the player has unlocked the [[Quarry Mine]]. Dangerous dungeon floors spawn [[Slimes#Dangerous Slimes|Dangerous Slimes]] instead of copper and iron slimes, and the slimes are the color corresponding to that section of the Dangerous Mines. [[Haunted Skull (dangerous)|Dangerous Haunted Skulls]] spawn instead of [[Haunted Skull]]s, just like on floors 71-79 of the Dangerous Mines. While rocks mainly spawn the same as for the [[Quarry Mine]], there is also a chance for [[Mining#Radioactive Node|Radioactive Nodes]] to spawn on these floors.
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In [[#Shrine of Challenge|the Dangerous Mines]], dungeon floors can spawn as long as the player has unlocked the [[Quarry Mine]]. Dangerous dungeon floors spawn [[Slimes#Dangerous Slimes|Dangerous Slimes]] instead of Copper and Iron Slimes, and the slimes are the color corresponding to that section of the Dangerous Mines. [[Haunted Skull (dangerous)|Dangerous Haunted Skulls]] spawn instead of [[Haunted Skull]]s, just like on floors 71-79 of the Dangerous Mines. While rocks mainly spawn the same as for the [[Quarry Mine]], there is also a chance for [[Mining#Radioactive Node|Radioactive Nodes]] to spawn on these floors.
    
As with infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 42-44, and 82-84, 19, 59, and 99, 31-39, 71-79, and 111-119 (excluding floors 35, 75, and 115, as they are elevator floors).
 
As with infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 42-44, and 82-84, 19, 59, and 99, 31-39, 71-79, and 111-119 (excluding floors 35, 75, and 115, as they are elevator floors).
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The mines can be made dangerous in one of two ways. One is through the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest, and the other is using the Shrine of Challenge (above). These effects can stack. If neither of these are active, the difficulty level is 0. If one, but not both are active then the difficulty level is 1. If both are active, the difficulty level is 2.
 
The mines can be made dangerous in one of two ways. One is through the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest, and the other is using the Shrine of Challenge (above). These effects can stack. If neither of these are active, the difficulty level is 0. If one, but not both are active then the difficulty level is 1. If both are active, the difficulty level is 2.
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While this mainly acts as a toggle between the normal mines (difficulty 0) and the "dangerous" mines (difficulty > 0); there are some effects which stack. Specifically having both active at once will increases the chances of:
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While this mainly acts as a toggle between the normal Mines (difficulty 0) and the "dangerous" Mines (difficulty > 0); there are some effects which stack. Specifically having both active at once will increases the chances of:
 
* Finding [[Radioactive Ore]];
 
* Finding [[Radioactive Ore]];
 
* [[Monsters]] spawning;
 
* [[Monsters]] spawning;
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* The axe, scythe or pickaxe can be used to kill monsters in lieu of a weapon.
 
* The axe, scythe or pickaxe can be used to kill monsters in lieu of a weapon.
 
* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
 
* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
**Starting in year 2, the price of stone increases to {{price|100}}, making this a much more expensive technique ({{price|1125000}}).
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**Starting in Year 2, the price of stone increases to {{Price|100}}, making this a much more expensive technique ({{Price|1125000}}).
**[[Monsters]] become more difficult to kill with increased damage after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
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**[[Monsters]] become more difficult to kill with increased damage after reaching the bottom of the Mines,<ref name="buffedmonsters" /> so this technique is not without penalties.
 
* If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
 
* If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
 
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
 
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
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==External Links==
 
==External Links==
Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
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Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
    
==References==
 
==References==
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==History==
 
==History==
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
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{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
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{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
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{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
{{History|1.6|added a yellow slime that drops money when killed.}}
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{{History|1.6|Added a [[Slimes|Gold Slime]] that drops [[gold]] when killed.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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