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Patch 1.6 changed the maximum death penalty to 15,000g, but I don’t have the disassembled code to check exact values (the percent is probably wrong, since the curve was also changed according to patch notes)
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
    
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]]. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]] persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
 
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]]. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]] persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
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