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→‎Trivia: Standardize on word "floor" over "level" after checking on Talk page.
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==Overview==
 
==Overview==
There are a total of 120 floors, or levels, in the Mines. Ore quality (type) and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|pickaxe]] in order to obtain [[stone]], ore and [[Minerals#Geodes|geodes]]. A [[Tools#Hoes|hoe]] can be used on dirt patches to collect [[minerals]], [[artifacts]], ore, [[clay]], and [[Cave Carrot|cave carrot]]s.
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There are a total of 120 floors (sometimes called levels), in the Mines. Ore quality (type) and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|pickaxe]] in order to obtain [[stone]], ore and [[Minerals#Geodes|geodes]]. A [[Tools#Hoes|hoe]] can be used on dirt patches to collect [[minerals]], [[artifacts]], ore, [[clay]], and [[Cave Carrot|cave carrot]]s.
    
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.
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==Contents==
 
==Contents==
 
===Floors===
 
===Floors===
The Mines consist of 120 floors or levels. These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.
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The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.
    
The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.
 
The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.
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Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
 
Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
   −
Some levels are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.
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Some floors are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.
   −
After a level loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks
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After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks
    
Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.
 
Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.
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|1.33%
 
|1.33%
 
|-
 
|-
|Ore (Level appropriate)
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|Ore (Floor appropriate)
 
|1.33%
 
|1.33%
 
|-
 
|-
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|0.17%
 
|0.17%
 
|-
 
|-
|[[Minerals#Geodes|Geode]] (Level appropriate)
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|[[Minerals#Geodes|Geode]] (Floor appropriate)
 
|0.51%
 
|0.51%
 
|-
 
|-
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A [[Staircase]] can also be used to escape an infested floor.
 
A [[Staircase]] can also be used to escape an infested floor.
   −
An infested floor will always be on the same level for each day and goes up one level the next day. For example, if an infested floor is found on level 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in [[The_Mines#Floors|Floors]]). There can be multiple infested floors at once, each are generally around twenty or more floors apart.
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An infested floor will always be on the same floor for each day and goes up one floor the next day. For example, if an infested floor is found on floor 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in [[The_Mines#Floors|Floors]]). There can be multiple infested floors at once, each are generally around twenty or more floors apart.
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The [[Buffs|Oil of Garlic Buff]] prevent levels from being infested.  [[Oil of Garlic]] must be consumed before entering the level to prevent infestation.
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The [[Buffs|Oil of Garlic Buff]] prevent floors from being infested.  [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
    
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
 
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
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===The Mushroom Floor===
 
===The Mushroom Floor===
 
[[File:The Mushroom Floor.jpg|thumb|right|120px|The Mushroom Floor]]
 
[[File:The Mushroom Floor.jpg|thumb|right|120px|The Mushroom Floor]]
Sometimes a floor in the lower section of the mine (levels 81-119) will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern.
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Sometimes a floor in the lower section of the mine (floors 81-119) will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern.
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Note that no mushrooms will spawn on an elevator level (floors ending in 0 or 5) or if the level is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
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Note that no mushrooms will spawn on an elevator floor (floors ending in 0 or 5) or if the floor is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
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===Dungeon Levels===
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===Dungeon Floors===
Dungeon levels are similar in appearance to the single level of the [[Quarry Mine]].  They may spawn randomly at any level of the Mines.
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Dungeon floors are similar in appearance to the single floor of the [[Quarry Mine]].  They may spawn randomly at any floor of the Mines.
    
===The Bottom of the Mines===
 
===The Bottom of the Mines===
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==Strategy==
 
==Strategy==
 
===Swarms===
 
===Swarms===
If the screen becomes "misty", "glowy", or "foggy", several of the current level's flying monsters will spawn and attack.  Consuming [[Oil of Garlic]] will prevent these infestation fogs.
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If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack.  Consuming [[Oil of Garlic]] will prevent these infestation fogs.
    
===Staircases===
 
===Staircases===
If the player has reached at least level 2 in the [[Mining]] skill, floors can be skipped by using a [[Staircase]] (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
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If the player has reached at least [[Mining]] skill level 2, floors can be skipped by using a [[Staircase]] (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
    
===Food===
 
===Food===
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**Starting in year 2, the price of stone increases to {{price|100}}, making this a much more expensive technique.
 
**Starting in year 2, the price of stone increases to {{price|100}}, making this a much more expensive technique.
 
**[[Monsters]] become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
 
**[[Monsters]] become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
* If all monsters on a level are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
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* If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
* At level 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
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* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
    
==Gallery==
 
==Gallery==
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