Changes

Jump to navigation Jump to search
18 bytes added ,  19:04, 15 February 2020
Undo revision 96710 by Margotbean (talk): See talk page
Line 7: Line 7:  
Tip: Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer may allow a crop to stay watered for extra days.
 
Tip: Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer may allow a crop to stay watered for extra days.
   −
The Watering Can may be upgraded at the [[Blacksmith]].  The cost and resource requirements for each upgrade are shown in the table below.  To water more than one tile at a time, hold left-click to "charge" an upgraded Watering Can, then release it to water an area.
+
The Watering Can may be upgraded at the [[Blacksmith]].  The cost and resource requirements for each upgrade are shown in the table below.  To water more than one tile at a time, hold left-click to "power-up" an upgraded Watering Can, then release it to water an area.
    
==Grades of Watering Can==
 
==Grades of Watering Can==
Line 59: Line 59:     
==Upgrades and Water Consumption==
 
==Upgrades and Water Consumption==
The starter Watering Can waters one tile and uses one unit of water.  A fully-charged Copper Watering Can uses 2 units of water and waters 3 tiles.  A fully-charged Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water.
+
At minimum power, all Watering Cans water one tile and use one unit of water (one charge).  A maximum-power Copper Watering Can uses 2 units of water and waters 3 tiles.  A maximum-power Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water.
   −
Bonus:  If the amount of water in a can is not enough to cover a fully-charged area, the game will allow the fully-charged operation anyway.
+
Bonus:  If the amount of water in a can is not enough to cover a powered-up area, the game will allow the powered-up operation anyway.
    
==Energy Cost==
 
==Energy Cost==

Navigation menu