Difference between revisions of "Combat"
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==Experience Points== | ==Experience Points== | ||
− | + | The following table lists the experience points gained for killing the indicated monster. (This data can be found in <tt>Data\Monsters.xnb</tt> as well as the constructors for <tt>Grub</tt> and <tt>Fly</tt> in the game code. In the Quarry Mine and dungeon floors of the Mines, monster data are set by <tt>MineShaft.getMonsterForThisLevel</tt> and the constructor for <tt>Bat</tt> in the game code.) | |
− | The following table lists the experience points gained for killing the indicated monster. (This data can be found in <tt>Data\Monsters.xnb</tt> as well as the constructors for <tt>Grub</tt> and <tt>Fly</tt> in the game code) | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 115: | Line 114: | ||
|- | |- | ||
|Copper Slime | |Copper Slime | ||
− | | | + | |10 |
|- | |- | ||
|Iron Slime | |Iron Slime | ||
− | | | + | |10 |
|- | |- | ||
|Haunted Skull | |Haunted Skull | ||
− | | | + | |15 |
|- | |- | ||
|} | |} |
Revision as of 20:05, 20 March 2020
Combat is the skill associated with fighting monsters in The Mines, The Skull Cavern, or on the Wilderness Farm.
During the first few days in Stardew Valley, the mines are closed due to an accident by Joja Corporation. On or around day 5, the player will receive a letter in the mail from Joja Corp, explaining that the landslide blocking the mines has been cleared, and the mine entrance will be open. At this point, combat becomes available to players who have not chosen the Wilderness Farm.
Combat is increased by killing monsters. Each increase in Combat Level adds one or more Crafting or Cooking recipes and may add HP (health points) to the player's health meter.
Experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until the player sleeps (or until all players sleep in multiplayer).
Combat Skill
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Sturdy Ring Bug Steak | Life Elixir | Roots Platter | Warrior Ring | Fighter
|
Scout
(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5) |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fighter: | Scout: |
Oil of Garlic | Ring of Yoba Thorns Ring | Explosive Ammo | Squid Ink Ravioli | Brute
(Stacks multiplicatively with Fighter) |
Acrobat
|
Defender
|
Desperado
(2x Critical strike damage) |
Choosing the Scout Profession increases Critical Strike chance by the following formula: critChance += critChance * 0.5
. In fact, all critical strike chance bonuses are multiplicative, not additive. Even with all possible bonuses, it's around 5-10% crit. chance at best, so even with the Desperado Profession it can be difficult to justify over the flat damage increases of the Fighter branch.
(Tested crit chance with Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% depending on your weapon [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%).
The max crit chance is 10.89% which can be achieved with a Wicked Kris, an Aquamarine Ring in each ring slot, and the Scout Profession.
Desperado increases the damage of critical hits from roughly x3 to approximately x21. With the required Scout skill, characters crit roughly 2% of the time, resulting in approximately 42% extra damage in the long term. This is, however, not entirely accurate, as critical strikes will be virtually guaranteed to do more damage than targets have remaining health.
Experience Points
The following table lists the experience points gained for killing the indicated monster. (This data can be found in Data\Monsters.xnb as well as the constructors for Grub and Fly in the game code. In the Quarry Mine and dungeon floors of the Mines, monster data are set by MineShaft.getMonsterForThisLevel and the constructor for Bat in the game code.)
Monster | Experience (XP) |
---|---|
Green Slime | 3 |
Dust Sprite | 2 |
Bat | 3 |
Frost Bat | 7 |
Lava Bat | 15 |
Iridium Bat | 22 |
Stone Golem | 5 |
Wilderness Golem | 5 |
Grub | 2 |
Fly | 10 |
Frost Jelly (i.e., Blue Slime) | 6 |
Sludge (i.e., Red Slime, Purple Slime) | 10 |
Ghost | 15 |
Duggy | 10 |
Rock Crab | 4 |
Lava Crab | 12 |
Iridium Crab | 20 |
Squid Kid | 15 |
Shadow Brute | 15 |
Shadow Shaman | 15 |
Skeleton | 8 |
Metal Head | 6 |
Bug | 1 |
Mummy | 20 |
Big Slime | 7 |
Serpent | 20 |
Mutant Grub | 6 |
Mutant Fly | 10 |
Pepper Rex | 7 |
Copper Slime | 10 |
Iron Slime | 10 |
Haunted Skull | 15 |
Stat Bonus
Consuming certain foods or drinks, wearing particular Footwear or Rings, and choice of Weapon can all give Stat Bonuses that affect the player's Combat ability.
Attack affects how much damage the player does with each weapon strike.
Crit. Power adds additional damage when hitting a critical strike.
Defense affects how much damage the player takes from enemy strikes.
Immunity affects the chance to be afflicted with certain debuffs.
The Weight of a weapon affects how far an enemy will be knocked back when struck with the weapon.
Weapon Speed and Player Speed are also a factor in successful Combat.
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |