Combat
Combat is the skill associated with fighting monsters in The Mines, The Skull Cavern, or on the Wilderness Farm.
During the first few days in Stardew Valley, the mines are closed due to an accident by Joja Corporation. On or around day 5, the player will receive a letter from Joja Corp. explaining that the landslide blocking the mines has been cleared, and the mine entrance will be open. At this point, combat becomes available to players who have not chosen the Wilderness Farm.
Combat is increased by killing monsters. Each increase in Combat Level adds one or more Crafting or Cooking recipes and may add HP (health points) to the player's health meter.
Experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until after going to sleep.
Combat Skill
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Sturdy Ring Bug Steak | Life Elixir | Roots Platter | Warrior Ring | Fighter
|
Scout
(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5) |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fighter: | Scout: |
Oil of Garlic | Ring of Yoba Thorns Ring | Explosive Ammo | Squid Ink Ravioli | Brute
(Stacks multiplicatively with Fighter) |
Acrobat
|
Defender
|
Desperado
(2x Critical strike damage) |
Choosing the Scout Profession increases Critical Strike chance by the following formula: critChance += critChance * 0.5
. In fact, all critical strike chance bonuses are multiplicative, not additive. Even with all possible bonuses, it's around 5-10% crit. chance at best, so even with the Desperado Profession it can be difficult to justify over the flat damage increases of the Fighter branch.
(Tested crit chance with Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% depending on your weapon [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%).
The max crit chance is 10.89% which can be achieved with a Wicked Kris, an Aquamarine Ring in each ring slot, and the Scout Profession.
Desperado increases the damage of critical hits from roughly x3 to approximately x21. With the required Scout skill, characters crit roughly 2% of the time, resulting in approximately 42% extra damage in the long term. This is, however, not entirely accurate, as critical strikes will be virtually guaranteed to do more damage than targets have remaining health.
Experience Points
The following table lists the experience points gained for killing the indicated monster. (This data can be found in Data\Monsters.xnb as well as the constructors for Grub and Fly in the game code).
Monster | Experience (XP) |
---|---|
Green Slime | 3 |
Dust Sprite | 2 |
Bat | 3 |
Frost Bat | 7 |
Lava Bat | 15 |
Stone Golem | 5 |
Wilderness Golem | 5 |
Grub | 2 |
Fly | 10 |
Frost Jelly (i.e., Blue Slime) | 6 |
Sludge (i.e., Any slime other than green or blue) | 10 |
Ghost | 15 |
Duggy | 10 |
Rock Crab | 4 |
Lava Crab | 12 |
Squid Kid | 15 |
Shadow Brute | 15 |
Shadow Shaman | 15 |
Skeleton | 8 |
Metal Head | 6 |
Bug | 1 |
Mummy | 20 |
Big Slime | 7 |
Serpent | 20 |
Mutant Grub | 6 |
Mutant Fly | 10 |
Stat Bonus
Consuming certain foods or drinks, wearing particular Footwear or Rings, and choice of Weapon can all give Stat Bonuses that affect Combat.
Attack affects how much damage the player does with each weapon strike.
Crit. Power adds additional damage when hitting a critical strike.
Defense affects how much damage the player takes from enemy strikes.
Immunity affects the player's ability to recover after being hit by an enemy.
The Weight of a weapon affects how far an enemy will be knocked back when struck with the weapon.
Weapon Speed and Player Speed are also a factor in successful Combat.
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |