Difference between revisions of "Ice Rod"
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|description = Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | |description = Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | ||
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− | '''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies. Wearing trinkets, as well as having enemies drop them requires having obtained [[Mastery_Cave#Masteries|Combat Mastery]]. | + | '''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies. Wearing trinkets, as well as having enemies drop them, requires having obtained [[Mastery_Cave#Masteries|Combat Mastery]]. |
− | The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | + | The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. It can be reforged by using an [[Anvil]]. |
After reforging, the Ice Rod may become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well. | After reforging, the Ice Rod may become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well. |
Revision as of 08:53, 27 March 2024
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Ice Rod | |
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | |
Information | |
Source: | Slaying enemies |
Adventurer's Guild
| |
Purchase Price: | N/A |
Sell Price: | 1,000g |
Ice Rod is a trinket item dropped by enemies. Wearing trinkets, as well as having enemies drop them, requires having obtained Combat Mastery.
The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. It can be reforged by using an Anvil.
After reforging, the Ice Rod may become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well.
History
- 1.6: Introduced.