Frog Egg

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Frog Egg
Green Frog Egg.png
Summons a hungry frog companion.
Information
Source: Slaying enemies
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">Gold.png1,000g

The Frog Egg is a trinket item dropped by enemies.

Equipping the Frog Egg in the trinket slot spawns a frog which follows you around. When enemies are present (around 4 tiles away from the frog), it consumes the nearest enemy by grabbing it with its tongue. The frog will then follow the player with a full belly. After 12 seconds, the frog returns to normal size and is able to eat another enemy.

Note that enemies killed by the frog will not drop anything, and do not count as kills towards quests or Monster Eradication Goals.

Trinket frog colors, from left to right, top to bottom: brown, green, blue-green, red, yellow, blue, void, and various of the colors that prismatic cycles through

The egg can be reforged using an Anvil to change the color of the frog. There are 8 possible colors of frog. The color of the frog is cosmetic, and does not affect its functionality.

Frog Type Probability[1]
Green 41.3%
Brown 21.3%
Blue-Green 21.3%
Blue 4.3%
Red 4.3%
Yellow 4.3%
Void 1.6%
Prismatic 1.6%

The frog egg can also be put inside a Fish Tank, hatching a frog of that colour.

Gifting

Villager Reactions

Love Sebastian Icon.png Sebastian
Like Vincent Icon.png VincentWizard Icon.png Wizard
Neutral Alex Icon.png Alex
Dislike Abigail Icon.png AbigailCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandyShane Icon.png ShaneWilly Icon.png Willy

References

  1. See CompanionTrinketEffect::GenerateRandomStats in the game code.

History

  • 1.6: Introduced.