Basilisk Paw

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Basilisk Paw
Basilisk Paw.png
You are immune to debuffs.
Information
Source: MonstersCrates and BarrelsSkull Cavern Treasure Rooms
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">Gold.png1,000g

The Basilisk Paw is a trinket item that can be obtained by slaying monsters or breaking crates and barrels in the Mines, Skull Cavern, or Volcano Dungeon. Drop chances from both methods are affected by daily luck and luck buffs, among other factors. The Burglar's Ring and Monster Compendium do not impact the chance to obtain it from monsters.[1] There is also a ~0.6% chance to obtain a Basilisk Paw from a treasure chest in the Skull Cavern.[2]

While the Basilisk Paw is equipped in the trinket slot, the player is completely immune to all debuffs caused by enemies (e.g., Slimed or Jinxed). It does not prevent the self-inflicted Tipsy debuff. The trinket has the same effect as the Squid Ink Ravioli buff.[3]

The Basilisk Paw cannot be reforged by using an Anvil.

Gifting

Villager Reactions

Like Abigail Icon.png AbigailWizard Icon.png Wizard
Dislike Alex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png Willy

References

  1. See Trinket::TrySpawnTrinket, GameLocation::monsterDrop, and BreakableContainer::releaseContents in the game code.
  2. See MineShaft::getTreasureRoomItem in the game code.
  3. See Bat::onDealContactDamage, GreenSlime::onDealContactDamage, BasicProjectile::behaviorOnCollisionWithPlayer, and DebuffingProjectile::onDealContactDamage in the game code.

History

  • 1.6: Introduced.