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17 bytes added ,  14:12, 22 September 2020
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Increasing energy back above zero (e.g., by eating food) will restore player movement, but the player remains exhausted for the remainder of the day. There is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's energy restoration.  This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.
 
Increasing energy back above zero (e.g., by eating food) will restore player movement, but the player remains exhausted for the remainder of the day. There is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's energy restoration.  This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.
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There are a couple warning signs for imminent exhaustion.  If energy is less than 20, any energy-consuming activity makes the energy bar shake and emit beads of sweat.  When energy first falls below 15, a notice appears stating "You're starting to feel exhausted."  These are warnings, not indicators of true exhaustion, and have no effect on player activities or overnight energy restoration.
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A few warning signs exist to notify the player before imminent exhaustion.  If energy is less than 20, any energy-consuming activity makes the energy bar shake and emit beads of sweat.  When energy first falls below 15, a notice appears stating "You're starting to feel exhausted."  These are warnings, not indicators of true exhaustion, and have no effect on player activities or overnight energy restoration.
    
==Sleeping==
 
==Sleeping==

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