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2 bytes added ,  17:21, 6 October 2020
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Moved Exhaustion Bar image to proper section.
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{{Basics-top}}
 
{{Basics-top}}
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
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A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
 
A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
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==Exhaustion==
 
==Exhaustion==
The player becomes exhausted upon reaching 0 energy, indicated by an X dialog bubble above the player's head and the notice "You feel sluggish from over-exertion." The player's movement speed is significantly reduced, and [[Fishing Poles]] can no longer be cast. Other energy-consuming tools can be used, but the player's energy level becomes negative. At -15 energy, the player passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to {{price|1000}}.  
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<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">
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[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
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The player becomes exhausted upon reaching 0 energy, indicated by an X dialog bubble above the player's head and the notice "You feel sluggish from over-exertion." The player's movement speed is significantly reduced, and [[Fishing Poles]] can no longer be cast. Other energy-consuming tools can be used, but the player's energy level becomes negative. At -15 energy, the player passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to {{price|1000}}.
    
Increasing energy back above zero (e.g., by eating food) will restore player movement, but the player remains exhausted for the remainder of the day. There is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's energy restoration.  This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.
 
Increasing energy back above zero (e.g., by eating food) will restore player movement, but the player remains exhausted for the remainder of the day. There is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's energy restoration.  This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.

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