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1,652 bytes added ,  02:04, 5 January 2021
→‎Potential issues: + Map tilesheet order
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==Potential issues==
 
==Potential issues==
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===Map tilesheet order===
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When you replace a vanilla map, '''don't''' change the order or IDs of the original tilesheets. Prefix new tilesheet IDs with <code>z_</code> to avoid changing the original order.
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; Why this causes problems
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: For example, let's say you replace a map which normally has these tilesheets in Tiled:
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: [[File:Tiled tileset order A.png|thumb|none|The original tilesheet order.]]
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: When you add a new tilesheet, note that the order changes from ''[paths, untitled tile sheet]'' to ''[customSheet, paths, untitled tile sheet]'':
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: [[File:Tiled tileset order B.png|thumb|none|'''Wrong''' way to add a new tilesheet (changes the original order).]]
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: If the game tries to access a tile from the first tilesheet, it will get it from <tt>customSheet</tt> instead of the expected <tt>Paths</tt> tilesheet. That can cause anything from visual glitches (e.g. showing the wrong tile images) to outright crashes (especially if the new tilesheet is smaller than the one it expected).
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: To avoid that, always keep the original tilesheets in the same order and prefix new tilesheets with <code>z_</code> so they're added at the end:
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: [[File:Tiled tileset order C.png|thumb|none|Correct way to add a new tilesheet.]]
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; How to fix a tilesheet ID
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: If you need to rename a tilesheet in Tiled:
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<gallery style="margin-left: 2em;">
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File:Tiled rename tileset A.png|In the tileset pane, click the tab for the tileset and then click the edit icon.
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File:Tiled rename tileset B.png|Click ''Tileset > Tileset Properties'' from the top menu to show the properties pane.
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File:Tiled rename tileset C.png|Change the name in the ''Name'' field.
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</gallery>
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===Map-specific requirements===
 
===Map-specific requirements===
 
The game makes some assumptions about maps which may break for modded maps. These are the known issues:
 
The game makes some assumptions about maps which may break for modded maps. These are the known issues:
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