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126 bytes added ,  17:32, 19 February 2021
m
Replace deprecated <source> tags with <syntaxhighlight> tags
Line 133: Line 133:     
If you're using SMAPI:
 
If you're using SMAPI:
:<source lang="C#">
+
:<syntaxhighlight lang="C#">
 
public override void Entry(IModHelper helper)
 
public override void Entry(IModHelper helper)
 
{
 
{
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   Game1.locations.Add(location);
 
   Game1.locations.Add(location);
 
}
 
}
</source>
+
</syntaxhighlight>
    
: '''Note:'''
 
: '''Note:'''
Line 162: Line 162:     
If you're using SMAPI:
 
If you're using SMAPI:
:<source lang="c#">
+
:<syntaxhighlight lang="c#">
 
public override void Entry(IModHelper helper)
 
public override void Entry(IModHelper helper)
 
{
 
{
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   location.map.LoadTileSheets(Game1.mapDisplayDevice);
 
   location.map.LoadTileSheets(Game1.mapDisplayDevice);
 
}
 
}
</source>
+
</syntaxhighlight>
 
: To change tiles using the new tilesheet, see [[#Tiles]] below.
 
: To change tiles using the new tilesheet, see [[#Tiles]] below.
   Line 210: Line 210:     
If you're using SMAPI:
 
If you're using SMAPI:
: <source lang="c#">
+
: <syntaxhighlight lang="c#">
 
public override void Entry(IModHelper helper)
 
public override void Entry(IModHelper helper)
 
{
 
{
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   Game1.currentLocation.map.Properties.Remove("Music");
 
   Game1.currentLocation.map.Properties.Remove("Music");
 
}
 
}
</source>
+
</syntaxhighlight>
    
If you're using Tiled:
 
If you're using Tiled:
Line 239: Line 239:     
If you're using SMAPI:
 
If you're using SMAPI:
: <source lang="C#">
+
: <syntaxhighlight lang="C#">
 
public override void Entry(IModHelper helper)
 
public override void Entry(IModHelper helper)
 
{
 
{
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     //tile.TileIndexProperties.Remove("Diggable"); // NOTE: removing a tile index property will affect all tiles of this type
 
     //tile.TileIndexProperties.Remove("Diggable"); // NOTE: removing a tile index property will affect all tiles of this type
 
}
 
}
</source>
+
</syntaxhighlight>
    
If you're using Tiled:
 
If you're using Tiled:
Line 289: Line 289:     
If you're using SMAPI:
 
If you're using SMAPI:
:<source lang="c#">
+
:<syntaxhighlight lang="c#">
 
public override void Entry(IModHelper helper)
 
public override void Entry(IModHelper helper)
 
{
 
{
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     location.waterTiles[tileX, tileY] = false; // true: water, false: not water
 
     location.waterTiles[tileX, tileY] = false; // true: water, false: not water
 
}
 
}
</source>
+
</syntaxhighlight>
    
If you're using Tiled:
 
If you're using Tiled:
Line 323: Line 323:     
If you're using SMAPI:
 
If you're using SMAPI:
:<source lang="c#">
+
:<syntaxhighlight lang="c#">
 
public override void Entry(IModHelper helper)
 
public override void Entry(IModHelper helper)
 
{
 
{
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   );
 
   );
 
}
 
}
</source>
+
</syntaxhighlight>
    
If you're using Tiled:
 
If you're using Tiled:
Line 364: Line 364:     
If you're using SMAPI:
 
If you're using SMAPI:
:<source lang="c#">
+
:<syntaxhighlight lang="c#">
 
public override void Entry(IModHelper helper)
 
public override void Entry(IModHelper helper)
 
{
 
{
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   tile.Properties["@Flip"] = 1;
 
   tile.Properties["@Flip"] = 1;
 
}
 
}
</source>
+
</syntaxhighlight>
    
If you're using Tiled:
 
If you're using Tiled:
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