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142 bytes added ,  18:06, 18 June 2021
Gold per day + referece
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Crab pots can be [[Crafting|crafted]], purchased for {{price|1500}} at [[Fish Shop|Willy's Fish Shop]] once you've reached [[Skills#Fishing|fishing skill]] level 3, and three are rewarded for completing the {{Bundle|Crab||y}}.
 
Crab pots can be [[Crafting|crafted]], purchased for {{price|1500}} at [[Fish Shop|Willy's Fish Shop]] once you've reached [[Skills#Fishing|fishing skill]] level 3, and three are rewarded for completing the {{Bundle|Crab||y}}.
Crab pots make on average {{price|47.5}}/day, regardless of where they are placed and assuming you [[Recycling Machine|recycle]] and sell all of the [[trash]]. This number can be increased to about {{price|75}}/day if you convert all [[fish]] that are worth less than {{price|75}} into [[Sashimi]] and use the [[Mariner]] profession.
      
==Stages==
 
==Stages==
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|hate=Robin,Demetrius,Maru,Sebastian,Linus,Leo,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus
 
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Leo,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus
 
}}
 
}}
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==Gold per Day==
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Crab pots make on average {{price|47.5}}/day, regardless of where they are placed and assuming you [[Recycling Machine|recycle]] and sell all of the [[trash]]. This number can be increased to about {{price|75}}/day if you convert all [[fish]] that are worth less than {{price|75}} into [[Sashimi]] and use the [[Mariner]] profession.<ref name="goldperday" />
    
==Tips==
 
==Tips==
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<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).</ref>
 
<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).</ref>
 
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.</ref>
 
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.</ref>
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<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Gold per day|talk page]].</ref>
 
</references>
 
</references>
  
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