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Reply, previous comment helps and is appreciate but may only covers part of the question still
this.objects.Remove(vector + vector2);</syntaxhighlight>
this.objects.Remove(vector + vector2);</syntaxhighlight>
:I'm not sure how debugOutput works, but I guess the weeds can destroy all types of objects except for weeds, stone and twig. [[User:Horizon98|Horizon98]] ([[User talk:Horizon98|talk]]) 17:16, 23 June 2021 (UTC)
:I'm not sure how debugOutput works, but I guess the weeds can destroy all types of objects except for weeds, stone and twig. [[User:Horizon98|Horizon98]] ([[User talk:Horizon98|talk]]) 17:16, 23 June 2021 (UTC)
::Thanks for this. If object name '''does not''' contain weed, stone or twig then items of type "object2" can be destroyed. The only issue with this being if there are different object groups... this snippet refers to "object 2"... presumably the "2" indicates there may be other object types, such as just "object" or "object1" that fill in the rest of this question. It makes me wonder, since fences break overgrowth of weeds, if they aren't a different object group. I'm playing on mobile so I doubt usually have my PC handy to see if I can look at the source code. Maybe I'll have to dig it out later and have a look.
::[[User:CrystalFlower|CrystalFlower]] ([[User talk:CrystalFlower|talk]]) 18:45, 23 June 2021 (UTC)
(username removed)