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| * Randomness adds some variablity to the possible quality. | | * Randomness adds some variablity to the possible quality. |
| * Perfect catches improve the quality by one grade, as long as the fish was at least silver quality initially. | | * Perfect catches improve the quality by one grade, as long as the fish was at least silver quality initially. |
− | * Using the [[Quality Bobber]] | + | * The [[Quality Bobber]] will improve the quality by one grade. |
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| [[File:FishZone.png|200px|thumb|right|Pool of Bubbles]] | | [[File:FishZone.png|200px|thumb|right|Pool of Bubbles]] |
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| ==[[File:Fishing_Skill_Icon.png|32px|link=]] Fishing Skill== | | ==[[File:Fishing_Skill_Icon.png|32px|link=]] Fishing Skill== |
− | Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s. | + | Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole, by harvesting [[Crab Pot]]s, or by collecting items from [[Fish Pond]]s. |
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| Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. | | Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. |