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75 bytes added ,  00:06, 23 August 2021
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* Randomness adds some variablity to the possible quality.
 
* Randomness adds some variablity to the possible quality.
 
* Perfect catches improve the quality by one grade, as long as the fish was at least silver quality initially.
 
* Perfect catches improve the quality by one grade, as long as the fish was at least silver quality initially.
* Using the [[Quality Bobber]]
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* The [[Quality Bobber]] will improve the quality by one grade.
    
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
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==[[File:Fishing_Skill_Icon.png|32px|link=]] Fishing Skill==
 
==[[File:Fishing_Skill_Icon.png|32px|link=]] Fishing Skill==
Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.
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Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole, by harvesting [[Crab Pot]]s, or by collecting items from [[Fish Pond]]s.
    
Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.
 
Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.
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