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* On console only:
 
* On console only:
 
** Remote multiplayer needs a subscription to that console's online services. (Local split-screen multiplayer is free.)
 
** Remote multiplayer needs a subscription to that console's online services. (Local split-screen multiplayer is free.)
** You can't have both split-screen and remote players at the same time.
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** It is not possible tot have both split-screen and remote players at the same time.
 
** On Switch only, split-screen mode is limited to two players. Each player needs a full controller or two Joy Cons.
 
** On Switch only, split-screen mode is limited to two players. Each player needs a full controller or two Joy Cons.
 
* Crossplatform multiplayer (e.g. PS4 ↔ PC) isn't supported, ''except'' between PC versions (e.g. Windows ↔ MacOS).
 
* Crossplatform multiplayer (e.g. PS4 ↔ PC) isn't supported, ''except'' between PC versions (e.g. Windows ↔ MacOS).
    
==Host a world==
 
==Host a world==
You can create a world specifically for multiplayer, or convert a single-player world to multiplayer anytime.  
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A world can be created specifically for multiplayer, or converted from a single-player world to multiplayer anytime.  
    
===Start a new multiplayer world===
 
===Start a new multiplayer world===
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# Click the ''Host'' tab.
 
# Click the ''Host'' tab.
 
# Click ''Host New Farm''.
 
# Click ''Host New Farm''.
# Make sure you add one [[#Cabins|cabin]] for each player who'll join. You can optionally set a [[#Profit margins|profit margin]] and decide whether players [[#Money|share a wallet or have their own wallets]]. Profit margins can't be changed after farm creation without save editing, but you can change wallet sharing and build/demolish cabins in-game.
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# Make sure to add one [[#Cabins|cabin]] for each player who'll join. Optionally, a [[#Profit margins|profit margin]] can be set to decide whether players [[#Money|share a wallet or have their own wallets]]. Profit margins can't be changed after farm creation without save editing, but wallet sharing can be changed and cabins can be built or demolished in-game.
    
===Start split-screen mode===
 
===Start split-screen mode===
# Create or load your save normally.
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# Create or load the save normally.
 
# Build a [[#Cabins|cabin]] for each new player in single-player mode.
 
# Build a [[#Cabins|cabin]] for each new player in single-player mode.
# Connect a controller to your computer/console for each extra player. (The keyboard on PC is always reserved for the first player, though the first player can use a controller too.)
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# Connect a controller to the computer/console for each extra player. (The keyboard on PC is always reserved for the first player, though the first player can use a controller too.)
 
# Open the in-game menu and choose the ''Options'' tab.
 
# Open the in-game menu and choose the ''Options'' tab.
 
# Scroll down to the Multiplayer section and choose ''Start Local Co-op''.
 
# Scroll down to the Multiplayer section and choose ''Start Local Co-op''.
 
# Have each extra player press start on the connected controller.
 
# Have each extra player press start on the connected controller.
   −
If the host loaded the world via "Co-Op" on the title screen, you can have both remote and split-screen players in the same world (subject to the [[#Restrictions|restrictions]]).
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If the host loaded the world via "Co-Op" on the title screen, they can have both remote and split-screen players in the same world (subject to the [[#Restrictions|restrictions]]).
    
===Invite players to a single-player world===
 
===Invite players to a single-player world===
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; On PC
 
; On PC
   −
:* Via Steam: multiplayer farms hosted by your Steam friends will appear on the co-op join screen.
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:* Via Steam: multiplayer farms hosted by Steam friends will appear on the co-op join screen.
 
:* Via GOG Galaxy or Steam: an invite code appears in the in-game options, which other players can type into the join screen to connect if they also have GOG Galaxy or Steam.
 
:* Via GOG Galaxy or Steam: an invite code appears in the in-game options, which other players can type into the join screen to connect if they also have GOG Galaxy or Steam.
 
:* Via split-screen mode (see ''[[#Start split-screen mode|start split-screen mode]]'').
 
:* Via split-screen mode (see ''[[#Start split-screen mode|start split-screen mode]]'').
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===Profit margins===
 
===Profit margins===
When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). Opting to lower the profit margin helps rebalance the economy in multiplayer mode by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods) to account for the increased productivity from the increased number of active players. For example, at 25% profit margin, you can sell [[Wheat]] for {{price|6}} instead of {{price|25}}.  
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When creating a new multiplayer save, a profit margin of 25%, 50%, 75%, or default (100%) can be chosen. Opting to lower the profit margin helps rebalance the economy in multiplayer mode by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods) to account for the increased productivity from the increased number of active players. For example, at 25% profit margin, [[Wheat]] is sold for {{price|6}} instead of {{price|25}}.  
    
Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled with the profit margin set. Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and [[quests|quest]] gold rewards are not affected.
 
Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled with the profit margin set. Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and [[quests|quest]] gold rewards are not affected.
   −
Lowering the profit margin makes gold much harder to come by in the early game; progressing in all your [[skills]] evenly, crafting items, and completing Help Wanted quests become far more important. For example, [[Willy]] still sells [[Crab Pot]]s for {{price|1500}} despite your reduced income, so [[mining]] iron and [[crafting]] your own Crab Pots may be more economical.
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Lowering the profit margin makes gold much harder to come by in the early game. Progressing in all [[skills]] evenly, crafting items, and completing Help Wanted quests become far more important. For example, [[Willy]] still sells [[Crab Pot]]s for {{price|1500}} despite the reduced income, so [[mining]] iron and [[crafting]] Crab Pots may be more economical.
   −
Note that there's no profit margin option when creating a singleplayer save. However, you can have a singleplayer save with a chosen profit margin by creating a multiplayer save and playing solo. Choose "Co-op" at the main menu instead of "New", then "Load" it in singleplayer after the save file is created.  
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Note that there's no profit margin option when creating a singleplayer save. However, it is possible to have a singleplayer save with a chosen profit margin by creating a multiplayer save and playing solo. Choose "Co-op" at the main menu instead of "New", then "Load" it in singleplayer after the save file is created.  
    
===Marriage===
 
===Marriage===
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**Whoever gets the last swing with the axe when chopping a tree, stump, or log gets the experience. It is not shared.
 
**Whoever gets the last swing with the axe when chopping a tree, stump, or log gets the experience. It is not shared.
 
*Fishing
 
*Fishing
**You get experience for fish you catch as expected.
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**Experience for fish is gained each time a player catches one as expected.
 
**Whoever empties a [[Crab Pot|crab pot]] gets the experience, regardless of who set it or baited it.
 
**Whoever empties a [[Crab Pot|crab pot]] gets the experience, regardless of who set it or baited it.
 
*Combat
 
*Combat
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* In any menu, inventory or dialogue.
 
* In any menu, inventory or dialogue.
 
* A shop's inventory is open. (Continuing the trade remains possible even when the NPC has walked away or gone to sleep.)
 
* A shop's inventory is open. (Continuing the trade remains possible even when the NPC has walked away or gone to sleep.)
* In a cutscene. (See above. You can see other players while invisible to them. Time is not displayed.)
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* In a cutscene. (See above. Other players can be seen while invisible to them. Time is not displayed.)
 
* Playing an Arcade Game.
 
* Playing an Arcade Game.
 
* Reeling in a fish.
 
* Reeling in a fish.
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===Commands===
 
===Commands===
You can run commands in the chat box, using a forward slash (<code>/</code>) before the command.
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Commands can be run in the chat box, using a forward slash (<code>/</code>) before the command.
    
These commands are available for all players:
 
These commands are available for all players:
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   |command = ban
 
   |command = ban
 
   |params  = {{t|player name}}
 
   |params  = {{t|player name}}
   |desc    = Ban a player (not just their character) from the current farm. You can specific a player name, user ID, or IP address.
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   |desc    = Ban a player (not just their character) from the current farm. Specify a player name, user ID, or IP address.
 
}}
 
}}
 
{{Modding:Debug commands/cmd
 
{{Modding:Debug commands/cmd
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