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513 bytes added ,  20:01, 10 October 2021
Fixed passable explanations being reversed, attempted to clarify usage.
Line 597: Line 597:  
| <tt>Back</tt>
 
| <tt>Back</tt>
 
| <tt>Passable T</tt>²
 
| <tt>Passable T</tt>²
| Lets players walk or place objects on this tile, even if they'd normally be blocked by a building tile or different property. Different from <tt>Buildings Passable T</tt> below.
+
| Prevents players from walking or placing objects on this tile, even if they'd normally be able to do. (Direct opposite of <tt>Buildings Passable T</tt> below.) Commonly used on certain water tiles for bordering the sides of bridges, to prevent players from walking off into open water. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index.
 
|-
 
|-
 
| <tt>Back</tt>
 
| <tt>Back</tt>
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| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Passable T</tt>²
 
| <tt>Passable T</tt>²
| When placed on a water tile, the game no longer considers it open water (e.g. if it's a bridge). Different from <tt>Back Passable T</tt> above.
+
| Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <tt>Back Passable T</tt> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index.
 
|-
 
|-
 
| <tt>Paths</tt>
 
| <tt>Paths</tt>
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