− | | Lets players walk or place objects on this tile, even if they'd normally be blocked by a building tile or different property. Different from <tt>Buildings Passable T</tt> below. | + | | Prevents players from walking or placing objects on this tile, even if they'd normally be able to do. (Direct opposite of <tt>Buildings Passable T</tt> below.) Commonly used on certain water tiles for bordering the sides of bridges, to prevent players from walking off into open water. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index. |
− | | When placed on a water tile, the game no longer considers it open water (e.g. if it's a bridge). Different from <tt>Back Passable T</tt> above. | + | | Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <tt>Back Passable T</tt> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index. |