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1,027 bytes added ,  21:37, 16 October 2021
Added NPCPassable, Shadow, NoPath, TemporaryBarrier; qualified NPCBarrier
Line 378: Line 378:  
| <tt>Buildable T</tt>²
 
| <tt>Buildable T</tt>²
 
| Allows farm buildings to be placed on this tile if there are no other obstructions.
 
| Allows farm buildings to be placed on this tile if there are no other obstructions.
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|-
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| <tt>Back</tt>
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| <tt>DefaultBedPosition T</tt>²
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| Used in the farmhouse for the initial placement of the starting bed.
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|-
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| <tt>Back</tt>
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| <tt>DefaultChildBedPosition T</tt>²
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| Used in the upgraded farmhouse for the initial placement of the child beds.
 
|-
 
|-
 
| <tt>Back</tt>
 
| <tt>Back</tt>
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| <tt>NoFurniture T</tt>²
 
| <tt>NoFurniture T</tt>²
 
| Prevents the player from placing furniture on this tile.
 
| Prevents the player from placing furniture on this tile.
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|-
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| <tt>Back</tt>
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| <tt>NoPath</tt>
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| Excludes this tile from NPC pathing, making them go around it if necesssary.
 
|-
 
|-
 
| <tt>Back</tt>
 
| <tt>Back</tt>
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| <tt>Back</tt>
 
| <tt>Back</tt>
 
| <tt>NPCBarrier T</tt>²
 
| <tt>NPCBarrier T</tt>²
| Prevents NPCs from crossing this tile.
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| Prevents NPCs from crossing this tile when used on the Farm (including coops, barns, and slime hutches), UndergroundMine, or the island. Also prevents some spawns on this tile, in those locations.
 
|-
 
|-
 
| <tt>Back</tt>
 
| <tt>Back</tt>
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| <tt>Placeable T</tt>²
 
| <tt>Placeable T</tt>²
 
| '''Prevents''' players from placing objects on this tile.
 
| '''Prevents''' players from placing objects on this tile.
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|-
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| <tt>Back</tt>
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| <tt>TemporaryBarrier T</tt>²
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| Used only briefly when doors open. Marks this tile impassable to a player, while NPCs will treat it as an obstacle to pause before rushing through.
 
|-
 
|-
 
| <tt>Back</tt>
 
| <tt>Back</tt>
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| <tt>WaterSource T</tt>²
 
| <tt>WaterSource T</tt>²
 
| Lets the player refill the watering can from this tile.
 
| Lets the player refill the watering can from this tile.
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|-
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| <tt>Buildings</tt>
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| <tt>NPCPassable T</tt>²
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| NPC-only version of <tt>Passable</tt> below. Allows NPCs to pass through this tile.
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Passable T</tt>²
 
| <tt>Passable T</tt>²
 
| Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <tt>Back Passable T</tt> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index.
 
| Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <tt>Back Passable T</tt> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index.
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|-
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| <tt>Buildings</tt>
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| <tt>Shadow T</tt>²
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| Player-only version of <tt>Passable</tt> above. Allows the player to pass through this tile, but not NPCs.
 
|-
 
|-
 
| <tt>Paths</tt>
 
| <tt>Paths</tt>
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