Changes

Jump to navigation Jump to search
6 bytes removed ,  17:38, 25 October 2021
m
Text replacement - "{| class" to "{|class"
Line 12: Line 12:  
On top of the ability in the skill description of befriending the relevant animal type faster (+30 friendship when petted instead of the base +15) and either halving incubation time or increasing wool production from sheep, the Coopmaster and Shepherd professions have a hidden benefit that isn't stated anywhere in the game. They each add 0.333 to the score used to calculate product quality for the animal type relevant to the skill. This results in substantially higher rates of iridium quality products. To illustrate, below is a table showing average frequency of iridium, gold and silver products with and without the Shepherd/Coopmaster professions for an animal with max friendship (1000, ie. 5 hearts) and max mood (255):
 
On top of the ability in the skill description of befriending the relevant animal type faster (+30 friendship when petted instead of the base +15) and either halving incubation time or increasing wool production from sheep, the Coopmaster and Shepherd professions have a hidden benefit that isn't stated anywhere in the game. They each add 0.333 to the score used to calculate product quality for the animal type relevant to the skill. This results in substantially higher rates of iridium quality products. To illustrate, below is a table showing average frequency of iridium, gold and silver products with and without the Shepherd/Coopmaster professions for an animal with max friendship (1000, ie. 5 hearts) and max mood (255):
   −
{| class="wikitable"
+
{|class="wikitable"
 
! Profession
 
! Profession
 
! % Iridium quality
 
! % Iridium quality
Line 81: Line 81:  
The probability that a crop's quality increases is linear with respect to your farming level and the soil fertilizer quality (0 for normal soil, 1 for [[Basic Fertilizer]], 2 for [[Quality Fertilizer]], and 3 for [[Deluxe Fertilizer]]). That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level. The formulas used in the game's code is as follows <ref name="qualitycrops" />:
 
The probability that a crop's quality increases is linear with respect to your farming level and the soil fertilizer quality (0 for normal soil, 1 for [[Basic Fertilizer]], 2 for [[Quality Fertilizer]], and 3 for [[Deluxe Fertilizer]]). That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level. The formulas used in the game's code is as follows <ref name="qualitycrops" />:
   −
{| class="wikitable"
+
{|class="wikitable"
 
|-
 
|-
 
! quality
 
! quality
Line 105: Line 105:  
To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.
 
To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.
   −
{| class="wikitable sortable" style="float: left; margin-right: 18px;"
+
{|class="wikitable sortable" style="float: left; margin-right: 18px;"
 
|-
 
|-
 
!colspan="2"|Spring
 
!colspan="2"|Spring
Line 155: Line 155:  
|}
 
|}
   −
{| class="wikitable sortable" style="float: left; margin-right: 18px;"
+
{|class="wikitable sortable" style="float: left; margin-right: 18px;"
 
|-
 
|-
 
!colspan="2"|Summer
 
!colspan="2"|Summer
Line 217: Line 217:  
|}
 
|}
   −
{| class="wikitable sortable" style="float: left;"
+
{|class="wikitable sortable" style="float: left;"
 
|-
 
|-
 
!colspan="2"|Fall
 
!colspan="2"|Fall
Line 279: Line 279:     
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
 
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
{| class="wikitable"
+
{|class="wikitable"
 
|-
 
|-
 
! Lvl
 
! Lvl
105,667

edits

Navigation menu