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60 bytes added ,  00:44, 28 October 2021
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minor grammar and z-prefixing
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====Re-using vanilla tilesets====
 
====Re-using vanilla tilesets====
If you want to use a tilesheet like <tt>spring_outdoorsTileSheet.png</tt> in your map, adding a new tileset from a <tt>.png</tt> file means you need to re-animate any animated tiles, re-add properties like diggable and terrain types. You can avoid this by first exporting them from an existing map, then using external tilesets, instead.
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If you want to use a tilesheet like <tt>spring_outdoorsTileSheet.png</tt> in your map, adding a new tileset from a <tt>.png</tt> file means you need to re-animate any animated tiles, and re-add properties like diggable. (You'll also lose any terrain types that had been created for that set.) You can avoid this by first exporting them from an existing map, then using external tilesets, instead.
    
# Open an existing map that already has the properties and animations you want.
 
# Open an existing map that already has the properties and animations you want.
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# Add the custom spritesheet:
 
# Add the custom spritesheet:
 
## In the ''Tilesets'' pane, click the [[File:Modding - creating an XNB mod - Tiled 'new tilesheet' button.png]] button.
 
## In the ''Tilesets'' pane, click the [[File:Modding - creating an XNB mod - Tiled 'new tilesheet' button.png]] button.
## Give it a descriptive name (like 'cute bugs') and choose the image source.
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## Give it a descriptive name (like 'zcute bugs') and choose the image source.
 
## Make sure that ''Embed in map'' is checked.
 
## Make sure that ''Embed in map'' is checked.
 
## Keep the defaults for the other settings and click ''OK''.
 
## Keep the defaults for the other settings and click ''OK''.
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