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164 bytes removed ,  21:15, 15 November 2021
Undo revision 130515 by Charly (talk) The calculation is more complex than what was written (doesn't account for multiplayer or the unimplemented luck skill), and the reference was repeated
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==Treasure Rooms==
 
==Treasure Rooms==
Small rooms containing treasure chests, similar to those in [[The Mines]], can randomly appear at level 10+. [[Luck#Daily Luck|Daily luck]] and [[Luck#Luck Buffs|Luck Buffs]] affect the chance to find Treasure Rooms, the probability at each level being <code>0.01 + (Daily Luck / 10) + (Player Luck / 100)</code><ref name="treasureroomspawn" />.
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Small rooms containing treasure chests, similar to those in [[The Mines]], can randomly appear at level 10+. [[Luck|Daily luck]] and Luck [[Buffs]] affect the chance to find Treasure Rooms.  Obtaining the [[Special Charm]] also increases the chance to find Treasure Rooms.
    
Below is a collapsible table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.
 
Below is a collapsible table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.
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<ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref>
 
<ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref>
 
<ref name="dinofloor">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
 
<ref name="dinofloor">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
<ref name="treasureroomspawn">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
   
<ref name="treasureroomchance">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 
<ref name="treasureroomchance">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 
<ref name="quarryMineShaft">See <samp>Locations.MineShaft::quarryMineShaft</samp> in the game code.</ref>
 
<ref name="quarryMineShaft">See <samp>Locations.MineShaft::quarryMineShaft</samp> in the game code.</ref>
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