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338 bytes added ,  01:52, 22 November 2021
BeachSpawn and ProjectilePassable properties
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! property
 
! property
 
! explanation
 
! explanation
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|-
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| <samp>Back</samp>
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| <samp>BeachSpawn T</samp>²
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| Allows spawning of beach-related forage and supply crates on this tile, when using the beach farm type.
 
|-
 
|-
 
| <samp>Back</samp>
 
| <samp>Back</samp>
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| <samp>Passable T</samp>²
 
| <samp>Passable T</samp>²
 
| Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <samp>Back Passable T</samp> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index.
 
| Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <samp>Back Passable T</samp> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index.
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|-
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| <samp>Buildings</samp>
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| <samp>ProjectilePassable T</samp>²
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| Allows projectiles to cross tiles that would normally block them (''e.g.,'' to allow shooting into lava pools)
 
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|-
 
| <samp>Buildings</samp>
 
| <samp>Buildings</samp>
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