| Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <samp>Back Passable T</samp> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index. | | Allows passing through a tile, even though Buildings tiles can't normally be walked through. Often used for small footbridges that need to be on Buildings, over water. Direct opposite of <samp>Back Passable T</samp> above. Can be added as a single TileData object for a specific tile, or (more commonly) to every instance of a tile by editing the tileset and adding it to the tile index. |