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166 bytes added ,  17:11, 18 December 2021
merging sections that are saying basically the same thing
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* The amount of experience awarded for catching the fish is multiplied by 2.4.
 
* The amount of experience awarded for catching the fish is multiplied by 2.4.
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===Fish Quality===
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===Fish Size & Quality===
The factors that influence fish quality (''i.e.,'' whether fish are normal, silver, gold, or iridium) are:<ref name="fish_quality" />
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The factors that influence fish size are fishing zone and level, with some randomness involved. This is controlled by a variable called fFishSize, which used to calculate variations in fish sizes: a value of 0.00 for fFishSize will result in the least possible fish size while 1.00 for fFishSize will result in the highest possible fish size. Base fish quality is directly determined by fFishSize: if fFishSize < 0.33 then the quality is normal, otherwise if fFishSize < 0.66 then the quality is silver, otherwise the quality is gold. This quality can be improved by one grade with the [[Quality Bobber]]. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. Since the maximum base quality grade is gold, the only ways to catch iridium quality fish are either getting a perfect catch or using the Quality Bobber. <ref name="fish_quality" />
* Casts further from land produce better quality fish.
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* Fishing skill (including any buffs from eating food) slightly improves fish quality.
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* Randomness adds some variability to the possible quality.
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* Perfect catches improve the quality by one grade, as long as the fish was at least silver quality initially.
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* The [[Quality Bobber]] improves the quality by one grade.
     −
The maximum base quality grade (without improvements from perfect catches or the Quality Bobber) is gold. Therefore, the only ways to catch iridium quality fish are either getting a perfect catch or using the Quality Bobber.
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There are some exceptions to these rules: Using the [[Training Rod]] will cause all fish to be minimum size and quality. In addition, unless the catch is perfect, there might be a penalty to the possible fish size provided the fish size was initially calculated to be the maximum possible, making getting the maximum fish size only possible with a perfect catch (this is most commonly seen with legendary fish).  
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[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
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Below is the table for the chances of getting certain fish sizes and quality based on particular fishing zones and fishing levels. Note that the Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber.
 
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===Bubbles===
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Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing.  Bubbles grant two benefits:<ref name="bubbles" />
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* Fish bite four times faster.
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* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.,'' trash is less likely to be caught and difficult-to-catch are more likely; some [[Legendary Fish]] can be found closer to the shore when bubbles are present.
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** This adjustment to the fishing zone only applies to the type of fish that is caught.  Bubbles have no effect on fish size or quality (''e.g.,'' normal, silver, or gold) and have no effect on treasure chests.
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===Energy===
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At fishing skill level 0, casting a fishing pole consumes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the game shows whole numbers, internally it does not round numbers.) Thus, on the 10th cast at level 1 fishing, the game shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts take (and show) costs of 7 energy.
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===Angled Casts===
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It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:
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* In some non-standard fishing spots, it is necessary to angle the cast in order to get further from land.
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* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast in order to get the bobber to land in them.
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===Time===
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* In single-player:
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** Time is paused while the mini-game is active.
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** Time is not paused during the animation when the casting bar is increasing.
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** Time is not paused during the animation when the line is going out.
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** Time is not paused during the animation when the fish is flying back towards the player.
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** Time is not paused during the popup that shows the player what type of fish they have caught.
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** If the player caught a treasure chest, time is paused while looking through the chest's inventory.
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* In [[multiplayer]], time is never paused.
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* If the player is attacked (for example, by a [[Slimes|slime]] while fishing in the [[Secret Woods]]), the slime will continue to attack and damage the player during the mini-game, even though the clock is paused.
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* During the fishing minigame at the [[Stardew Valley Fair]] and the ice-fishing contest at the [[Festival of Ice]], the contest timer is never paused even during the mini-game.
  −
 
  −
==Fish Size & Quality==
  −
Fish size & quality is dependent on fishing zone and fishing level, with some randomness. Perfect catches also influence the fish size somewhat. Below is the table for the chances of getting certain fish sizes and quality based on particular fishing zones and fishing levels. Note that the Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber. fFishSize is a variable used to calculate variations in fish sizes: a value of 0.00 for fFishSize will result in the least possible fish size while 1.00 for fFishSize will result in the highest possible fish size. Bubbles do not affect fish size or quality.
      
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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| 5    || 16      || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 
| 5    || 16      || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 
|}
 
|}
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 +
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 +
 +
===Bubbles===
 +
Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing.  Bubbles grant two benefits:<ref name="bubbles" />
 +
* Fish bite four times faster.
 +
* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.,'' trash is less likely to be caught and difficult-to-catch are more likely; some [[Legendary Fish]] can be found closer to the shore when bubbles are present.
 +
** This adjustment to the fishing zone only applies to the type of fish that is caught.  Bubbles have no effect on fish size or quality (''e.g.,'' normal, silver, or gold) and have no effect on treasure chests.
 +
 +
===Energy===
 +
At fishing skill level 0, casting a fishing pole consumes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the game shows whole numbers, internally it does not round numbers.) Thus, on the 10th cast at level 1 fishing, the game shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts take (and show) costs of 7 energy.
 +
 +
===Angled Casts===
 +
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:
 +
* In some non-standard fishing spots, it is necessary to angle the cast in order to get further from land.
 +
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast in order to get the bobber to land in them.
 +
 +
===Time===
 +
* In single-player:
 +
** Time is paused while the mini-game is active.
 +
** Time is not paused during the animation when the casting bar is increasing.
 +
** Time is not paused during the animation when the line is going out.
 +
** Time is not paused during the animation when the fish is flying back towards the player.
 +
** Time is not paused during the popup that shows the player what type of fish they have caught.
 +
** If the player caught a treasure chest, time is paused while looking through the chest's inventory.
 +
* In [[multiplayer]], time is never paused.
 +
* If the player is attacked (for example, by a [[Slimes|slime]] while fishing in the [[Secret Woods]]), the slime will continue to attack and damage the player during the mini-game, even though the clock is paused.
 +
* During the fishing minigame at the [[Stardew Valley Fair]] and the ice-fishing contest at the [[Festival of Ice]], the contest timer is never paused even during the mini-game.
    
==Fishing Poles==
 
==Fishing Poles==
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