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134 bytes added ,  23:55, 22 January 2022
Add note to Water property for leaving out animated overlay.
Line 582: Line 582:  
| <samp>Water T</samp>²
 
| <samp>Water T</samp>²
 
| Marks the tile as a water tile for various game logic (''i.e.,'' items splash into it, can refill watering can from it, can possibly fish in it, can possibly place crab pots in it, will water nearby paddy crops, will block most open-tile checks, will regenerate health in it if indoors, and will draw animated overlay over it if outdoors; if in the Mines, Sewer, or Submarine; or otherwise not in the Desert).
 
| Marks the tile as a water tile for various game logic (''i.e.,'' items splash into it, can refill watering can from it, can possibly fish in it, can possibly place crab pots in it, will water nearby paddy crops, will block most open-tile checks, will regenerate health in it if indoors, and will draw animated overlay over it if outdoors; if in the Mines, Sewer, or Submarine; or otherwise not in the Desert).
 +
''Setting the value to I (uppercase i) will make the tile behave like normal water, without rendering the water animation overlay.''
 
|-
 
|-
 
| <samp>Back</samp>
 
| <samp>Back</samp>
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