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232 bytes added ,  01:08, 4 February 2022
fixed luckmodifier code; btw unless treasures can only be caught when zone=5 the chance for catching it when zone=5 is 5x when zone=1, so most of the "abouts" are inaccurate
Line 631: Line 631:  
|1-3 ||<2
 
|1-3 ||<2
 
|
 
|
|13%
+
|12%
 
|-
 
|-
 
|{{name|Neptune's Glaive}}
 
|{{name|Neptune's Glaive}}
 
|1  ||2+
 
|1  ||2+
 
|Only if one has not been obtained in this way before
 
|Only if one has not been obtained in this way before
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
+
|0.1-0.7%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Broken Trident}}
 
|{{name|Broken Trident}}
 
|1  ||2+
 
|1  ||2+
 
|Only if one has not been obtained in this way before
 
|Only if one has not been obtained in this way before
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
+
|0.1-0.7%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Glow Ring}}
 
|{{name|Small Glow Ring}}
Line 798: Line 798:  
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck * FishingZone/5)</samp>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, FishingZone=5) to 0.09% (DailyLuck=0.125, FishingZone=5).</ref>
+
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5).</ref>
 
</references>
 
</references>
  
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