Line 631: |
Line 631: |
| |1-3 ||<2 | | |1-3 ||<2 |
| | | | | |
− | |13% | + | |12% |
| |- | | |- |
| |{{name|Neptune's Glaive}} | | |{{name|Neptune's Glaive}} |
| |1 ||2+ | | |1 ||2+ |
| |Only if one has not been obtained in this way before | | |Only if one has not been obtained in this way before |
− | |data-sort-value=0.7|≈0.7%<ref name="treasure_special" /> | + | |0.1-0.7%<ref name="treasure_special" /> |
| |- | | |- |
| |{{name|Broken Trident}} | | |{{name|Broken Trident}} |
| |1 ||2+ | | |1 ||2+ |
| |Only if one has not been obtained in this way before | | |Only if one has not been obtained in this way before |
− | |data-sort-value=0.7|≈0.7%<ref name="treasure_special" /> | + | |0.1-0.7%<ref name="treasure_special" /> |
| |- | | |- |
| |{{name|Small Glow Ring}} | | |{{name|Small Glow Ring}} |
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| <ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref> | | <ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref> |
| <ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref> | | <ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref> |
− | <ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck * FishingZone/5)</samp>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, FishingZone=5) to 0.09% (DailyLuck=0.125, FishingZone=5).</ref> | + | <ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5).</ref> |
| </references> | | </references> |
| | | |