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14 bytes added ,  01:26, 10 March 2022
→‎Known properties: split into separate map + tile sections, further subsection
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==Known properties==
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==Known map properties==
===Map properties===
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¹
Known map properties:¹
     −
; Plants, forage, & item spawning
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===Plants, forage, & item spawning===
: {| class="wikitable"
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{| class="wikitable"
 
|-
 
|-
 
! property
 
! property
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; Warps & map positions
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===Warps & map positions===
: {| class="wikitable"
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{| class="wikitable"
 
|-
 
|-
 
! property
 
! property
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|}
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; Audio
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===Audio===
: {| class="wikitable"
+
{| class="wikitable"
 
|-
 
|-
 
! property
 
! property
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|}
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; Lighting
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===Lighting===
: {| class="wikitable"
+
{| class="wikitable"
 
|-
 
|-
 
! property
 
! property
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|}
 
|}
   −
; Map & tile changes
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===Map & tile changes===
: {| class="wikitable"
+
{| class="wikitable"
 
|-
 
|-
 
! property
 
! property
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|}
   −
; Fishing
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===Fishing===
: {| class="wikitable"
+
{| class="wikitable"
 
|-
 
|-
 
! property
 
! property
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|}
 
|}
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; Farmhouse interior
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===Farmhouse interior===
: {| class="wikitable"
+
{| class="wikitable"
 
|-
 
|-
 
! property
 
! property
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|}
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; Other location metadata
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===Other location metadata===
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
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<small>² The <samp>T</samp> value (short for ''true'') is conventional, but any non-empty value will work too.</small>
 
<small>² The <samp>T</samp> value (short for ''true'') is conventional, but any non-empty value will work too.</small>
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===Tile properties===
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==Known tile properties==
Known tile properties (excluding specialised properties like <samp>TouchAction WomensLocker</samp>):¹
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This excludes very specialised properties like <samp>TouchAction WomensLocker</samp>.¹
    +
===General===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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===TouchAction===
 
The <samp>TouchAction</samp> property makes something happen when the player steps on the tile:
 
The <samp>TouchAction</samp> property makes something happen when the player steps on the tile:
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===Action===
 
The <samp>Action</samp> property makes something happen when the player interacts (''e.g.,'' clicks) with the tile:
 
The <samp>Action</samp> property makes something happen when the player interacts (''e.g.,'' clicks) with the tile:
  
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