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Modding:Maps
(view source)
Revision as of 01:26, 10 March 2022
14 bytes added
,
01:26, 10 March 2022
→Known properties
:
split into separate map + tile sections, further subsection
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−
==Known properties==
+
==Known
map
properties==
−
===Map properties===
+
¹
−
Known map properties:
¹
−
;
Plants, forage, & item spawning
+
===
Plants, forage, & item spawning
===
−
:
{| class="wikitable"
+
{| class="wikitable"
|-
|-
! property
! property
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|}
|}
−
;
Warps & map positions
+
===
Warps & map positions
===
−
:
{| class="wikitable"
+
{| class="wikitable"
|-
|-
! property
! property
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|}
|}
−
;
Audio
+
===
Audio
===
−
:
{| class="wikitable"
+
{| class="wikitable"
|-
|-
! property
! property
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|}
|}
−
;
Lighting
+
===
Lighting
===
−
:
{| class="wikitable"
+
{| class="wikitable"
|-
|-
! property
! property
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|}
|}
−
;
Map & tile changes
+
===
Map & tile changes
===
−
:
{| class="wikitable"
+
{| class="wikitable"
|-
|-
! property
! property
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|}
|}
−
;
Fishing
+
===
Fishing
===
−
:
{| class="wikitable"
+
{| class="wikitable"
|-
|-
! property
! property
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|}
|}
−
;
Farmhouse interior
+
===
Farmhouse interior
===
−
:
{| class="wikitable"
+
{| class="wikitable"
|-
|-
! property
! property
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|}
|}
−
;
Other location metadata
+
===
Other location metadata
===
: {| class="wikitable"
: {| class="wikitable"
|-
|-
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<small>² The <samp>T</samp> value (short for ''true'') is conventional, but any non-empty value will work too.</small>
<small>² The <samp>T</samp> value (short for ''true'') is conventional, but any non-empty value will work too.</small>
−
==
=Tile
properties
=
==
+
==
Known tile
properties==
−
Known tile properties (excluding
specialised properties like <samp>TouchAction WomensLocker</samp>
):
¹
+
This excludes very
specialised properties like <samp>TouchAction WomensLocker</samp>
.
¹
+
===General===
{| class="wikitable"
{| class="wikitable"
|-
|-
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|}
|}
+
===TouchAction===
The <samp>TouchAction</samp> property makes something happen when the player steps on the tile:
The <samp>TouchAction</samp> property makes something happen when the player steps on the tile:
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|}
|}
+
===Action===
The <samp>Action</samp> property makes something happen when the player interacts (''e.g.,'' clicks) with the tile:
The <samp>Action</samp> property makes something happen when the player interacts (''e.g.,'' clicks) with the tile:
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