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1,758 bytes added ,  03:38, 7 December 2022
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::::Sorry about that. I could have written it out to be potentially easier to understand but it would have ended up being huge. It was intended less as a "here's why pigs are worse than chickens if you analyze the specific average number of rain days per year and compare that with the amount of tiles required to optimize the truffle/tile efficiency of pigs" kind of thing, I mostly just wanted to point out that pigs don't produce on a lot of days because from my time in the discord server it's not really something anyone considers. Non-production days are a pretty important part of pigs, and saying they don't produce on 39.1% of days conveys the information very explicitly. I don't think it's critical that it's mentioned or anything, but I do think it's at least somewhat valuable and was worth bringing up. [[User:Leninheads|Leninheads]] ([[User talk:Leninheads|talk]]) 00:32, 6 March 2022 (UTC)
 
::::Sorry about that. I could have written it out to be potentially easier to understand but it would have ended up being huge. It was intended less as a "here's why pigs are worse than chickens if you analyze the specific average number of rain days per year and compare that with the amount of tiles required to optimize the truffle/tile efficiency of pigs" kind of thing, I mostly just wanted to point out that pigs don't produce on a lot of days because from my time in the discord server it's not really something anyone considers. Non-production days are a pretty important part of pigs, and saying they don't produce on 39.1% of days conveys the information very explicitly. I don't think it's critical that it's mentioned or anything, but I do think it's at least somewhat valuable and was worth bringing up. [[User:Leninheads|Leninheads]] ([[User talk:Leninheads|talk]]) 00:32, 6 March 2022 (UTC)
 
:::::While it's true any player's experience can vary from time to time, over time they tend to converge: just a law of probability. The question is how much convergence over what length of time/experience. I agree that no production on almost 40% of days could be startling to some people, but the effect is really ephemeral. It's a case of an unexpected statistic as an unwarranted attention-getter - the sort of thing media love to latch onto in news. The question is still the primary premise here that pigs actually are worse than chickens. I would argue "no way" if you consider more than just the animal produce and factor in artisan goods and bonuses. Profit per day is the kind of stat that interests people looking for profit first, and they are the least likely to ignore the artisan/bonus factors. For others, what are eggs and truffles good for? Gifts? Food/cooking? How many do you need then? How big an operation are you going to run? What then is the significance of profit differences? Interesting trivia, perhaps, but... [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 00:59, 7 March 2022 (UTC)
 
:::::While it's true any player's experience can vary from time to time, over time they tend to converge: just a law of probability. The question is how much convergence over what length of time/experience. I agree that no production on almost 40% of days could be startling to some people, but the effect is really ephemeral. It's a case of an unexpected statistic as an unwarranted attention-getter - the sort of thing media love to latch onto in news. The question is still the primary premise here that pigs actually are worse than chickens. I would argue "no way" if you consider more than just the animal produce and factor in artisan goods and bonuses. Profit per day is the kind of stat that interests people looking for profit first, and they are the least likely to ignore the artisan/bonus factors. For others, what are eggs and truffles good for? Gifts? Food/cooking? How many do you need then? How big an operation are you going to run? What then is the significance of profit differences? Interesting trivia, perhaps, but... [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 00:59, 7 March 2022 (UTC)
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== Pig mechanics off-farm and a note on truffles per day ==
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I recently decided to see if I could complete perfection by winter 28, year 2 with some restrictions on what I could sell - basically only "farm products", crops and animal products but no artisan goods. I knew pigs and ancient fruit would be my best money makers. In previous runs, I never seemed to get the 3/day truffle average as stated on the wiki, so I decided to do a practical test on another save file.
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First, some minor points. Over three seasons, I got an average of 2.93 truffles per pig per sunny day, so pretty close to the mathematically derived number, BUT - this was AFTER taking the gatherer double-harvest perk into account. Unfortunately I didn't track the number of truffles produced before that effect, but if we take the stated 20% chance of double harvest that would mean the average truffles actually produced was more like 2.5. I know this was not the most extensive testing, but on the other hand the mathematical derivation assumes ideal conditions - in practice, some pigs hang around inside the barn for a while, or they stand near one another, giving them less free space to find truffles. Maybe a disclaimer could be added to the article to say that in practice the average truffles may be closer to 2.5? Anyway, that's not my main point.
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(As an aside - I also found (granted, from only one season of testing) that from the time it takes a mature pig to go from zero to max friendship, it finds an average of about 1.5 truffles/day (after gatherer perk) - so roughly half that of a maxed pig. I thought that might be good information to include on the page.) [[User:Pigtesting123|Pigtesting123]] ([[User talk:Pigtesting123|talk]]) 03:38, 7 December 2022 (UTC)

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