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45 bytes removed ,  13:06, 20 March 2023
Removed an awkwardly positioned and unpunctuated spot about players having their own cellars.
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* All players share the same farmland.  Players may choose to pool their money or split it between each player.
 
* All players share the same farmland.  Players may choose to pool their money or split it between each player.
 
* Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs.
 
* Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs.
* Each player has a separate mailbox and spouse porch area also each player can build a separate cellar.
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* Each player has a separate mailbox and spouse porch area.
 
* Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand.
 
* Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand.
 
* The 14-heart events can only happen one time per NPC in the hosted game. For example, if one player marries an NPC, completes the 14-heart event, and then divorces the NPC and another player marries that NPC they will not be allowed to complete the 14-heart event with the NPC.
 
* The 14-heart events can only happen one time per NPC in the hosted game. For example, if one player marries an NPC, completes the 14-heart event, and then divorces the NPC and another player marries that NPC they will not be allowed to complete the 14-heart event with the NPC.

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