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Reverted edits by Cowdino (talk) to last revision by Margotbean
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! Summary
 
! Summary
 
|-
 
|-
| 2012–2023<br />({{version|1.0}}–{{version|1.2.33}})
+
| 2012–2016<br />({{version|1.0}}–{{version|1.2.33}})
 
| The game was developed entirely by [[ConcernedApe]] (Eric Barone) up to Stardew Valley {{version|1.2.33}}, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and macOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/blog/ the game's official website] (2013-present). It was released to the public on February 26th, 2016.
 
| The game was developed entirely by [[ConcernedApe]] (Eric Barone) up to Stardew Valley {{version|1.2.33}}, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and macOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/blog/ the game's official website] (2013-present). It was released to the public on February 26th, 2016.
 
|-
 
|-
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