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The host player can also demolish a cabin at any time. Demolishing a cabin removes its occupant from the game, and places their inventory in a [[chest]] located where the cabin was.
 
The host player can also demolish a cabin at any time. Demolishing a cabin removes its occupant from the game, and places their inventory in a [[chest]] located where the cabin was.
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A cabin can be upgraded at the [[Carpenter's Shop|carpenter's shop]] by the farmhand who occupies it, but not by the host or any other player. The interior layout of an upgraded cabin is identical to the interior of an upgraded farmhouse. As with the farmhouse, the physical footprint of the cabin does not change when upgraded.
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A cabin can be upgraded at the [[Carpenter's Shop]] by the farmhand who occupies it, but not by the host or any other player. The interior layout of an upgraded cabin is identical to the interior of an upgraded farmhouse. As with the farmhouse, the physical footprint of the cabin does not change when upgraded.
    
===Profit margins===
 
===Profit margins===
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Players can marry an NPC, which works [[Marriage|the same way as single-player]]. Each NPC can only be married by one player at a time, and children are added to the married player's home.
 
Players can marry an NPC, which works [[Marriage|the same way as single-player]]. Each NPC can only be married by one player at a time, and children are added to the married player's home.
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Players can marry another player by giving them a [[Wedding Ring|wedding ring]]. Married players get a [[Stardrop]] in a purple giftbox next to their home beds after the wedding (equivalent to the Stardrop received from an NPC spouse). A home is eligible for children if it's owned by one of the married players, has the kids' room upgrade, doesn't already have two children, and both players are sleeping in its bed; the game will randomly let one player propose having children to the other, and if accepted, the child will be added to the home that both players are sleeping in (if eligible), else the other player's home (if eligible), else the current home.
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Players can marry another player by giving them a [[Wedding Ring]]. Married players get a [[Stardrop]] in a purple giftbox next to their home beds after the wedding (equivalent to the Stardrop received from an NPC spouse). A home is eligible for children if it's owned by one of the married players, has the kids' room upgrade, doesn't already have two children, and both players are sleeping in its bed; the game will randomly let one player propose having children to the other, and if accepted, the child will be added to the home that both players are sleeping in (if eligible), else the other player's home (if eligible), else the current home.
    
===Gameplay===
 
===Gameplay===
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===Luck===
 
===Luck===
* Players can have different daily [[luck]].
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* Players can have different [[Luck#Daily Luck|daily luck]].
 
* Luck is averaged out between all players for calculations.
 
* Luck is averaged out between all players for calculations.
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*If two or more players pick up an item, take an item from a table, or break [[Mining|a rock]] at the same time, they will both receive the resulting item(s), essentially duplicating it.
 
*If two or more players pick up an item, take an item from a table, or break [[Mining|a rock]] at the same time, they will both receive the resulting item(s), essentially duplicating it.
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*If a player breaks something with a chance drop such as an [[Mining|Iridium Node]], the game will roll the chance for all players. If a player not breaking the rock/node succeeds in these chances, the chance item will drop nearby.
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*If a player breaks something with a chance drop such as an [[Mining#Iridium Node|Iridium Node]], the game will roll the chance for all players. If a player not breaking the rock/node succeeds in these chances, the chance item will drop nearby.
    
==References==
 
==References==
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