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==Overview==
 
==Overview==
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[The Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Tools#Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
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There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[The Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
    
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
 
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
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A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.
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A [[Minecart]] is located on the entry floor for quick travel to and from the Mines. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.
    
==Contents==
 
==Contents==
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|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
 
|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
 
|
 
|
|[[Iron Ore]], [[Aquamarine]]s and [[Jade]] begin to appear. [[Mahogany Tree]]s, [[Wood]], [[Large Stump]]s, [[Weeds]] and [[Grass]] spawn on the ground alongside forest themed forage like [[Red Mushroom]], [[Fiddlehead Fern]], [[Morel]], [[Purple Mushroom]], [[Chanterelle]].
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|[[Iron Ore]], [[Aquamarine]]s, and [[Jade]] begin to appear. [[Mahogany Tree]]s, [[Wood]], [[Large Stump]]s, [[Large Log]]s, [[Weeds]] and [[Grass]] spawn on the ground alongside forest themed forage like [[Red Mushroom]], [[Fiddlehead Fern]], [[Morel]], [[Purple Mushroom]], [[Chanterelle]].
 
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|50
 
|50
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After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. A ladder placed in this way will prevent additional ladders spawning from rocks.
 
After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. A ladder placed in this way will prevent additional ladders spawning from rocks.
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Some floors are preloaded with a ladder (12, 52, 92, treasure rooms in [[Skull Cavern]]). These ladders do not prevent ladders spawning from rocks.
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Some floors are preloaded with a ladder (12, 52, 92, [[Skull Cavern#Treasure Rooms|Treasure Rooms]] in the Skull Cavern). These ladders do not prevent ladders spawning from rocks.
    
Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
 
Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
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Every rock destroyed has a chance to spawn a ladder, becoming more likely as there are fewer rocks remaining. If this is successful, a ladder will spawn and prevent further ladders spawning from rocks. (In contrast, in the [[Skull Cavern]], there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.)
 
Every rock destroyed has a chance to spawn a ladder, becoming more likely as there are fewer rocks remaining. If this is successful, a ladder will spawn and prevent further ladders spawning from rocks. (In contrast, in the [[Skull Cavern]], there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.)
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Specifically: Every rock destroyed has a base chance of 2% to spawn a ladder. This is adjusted by [[Luck#Daily Luck|Daily luck]], increasing by 2.5% at best (0.5% of which is added by the [[Special Charm]]) or decreasing by 2% at worst. It is also adjusted by [[Luck#Luck Buffs|Luck Buffs]], for example food buffs add 1% for every point of Luck. A hypothetical player with max daily luck and +1 luck buff would therefore have a 2 + 2.5 + 1 = 5.5% base chance to spawn a ladder for each rock destroyed. The inverse of the number of rocks remaining (after subtracting the rock that was just destroyed) is added on top of that (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then another 4% is added.
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Specifically: Every rock destroyed has a base chance of 2% to spawn a ladder. This is adjusted by [[Luck#Daily Luck|Daily Luck]], increasing by 2.5% at best (0.5% of which is added by the [[Special Charm]]) or decreasing by 2% at worst. It is also adjusted by [[Luck#Luck Buffs|Luck Buffs]], for example food buffs add 1% for every point of Luck. A hypothetical player with max daily luck and +1 luck buff would therefore have a 2 + 2.5 + 1 = 5.5% base chance to spawn a ladder for each rock destroyed. The inverse of the number of rocks remaining (after subtracting the rock that was just destroyed) is added on top of that (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then another 4% is added.
    
===Crates and Barrels===
 
===Crates and Barrels===
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===Infested Floors===
 
===Infested Floors===
 
[[File:Overrun Area.png|thumb|right|300px|Entering an infested floor.]]
 
[[File:Overrun Area.png|thumb|right|300px|Entering an infested floor.]]
Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. [[Foraging|Forageable]] items such as [[Quartz]] or Mushrooms may still be found.
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Occasionally the player will enter an infested floor filled with [[slimes]] or a mix of [[monsters]]. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. [[Foraging|Forageable]] items such as [[Quartz]] or Mushrooms may still be found.
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To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
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To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance, the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
    
A [[Staircase]] can also be used to skip an infested floor.
 
A [[Staircase]] can also be used to skip an infested floor.
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===Staircases===
 
===Staircases===
If [[the Player]] has reached at least [[Mining]] skill level 2, floors can be skipped by using [[Staircase]]s (crafted from 99 [[Stone]]). A staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
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If [[The Player]] has reached at least [[Mining]] skill level 2, floors can be skipped by using [[Staircase]]s (crafted from 99 [[Stone]]). A staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
    
===Food===
 
===Food===
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{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb. Added several changes that happen after reaching the bottom of the mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
 
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb. Added several changes that happen after reaching the bottom of the mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
 
{{History|1.4|Added random dungeon (quarry mine) floors.  Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine floors are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.  Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
 
{{History|1.4|Added random dungeon (quarry mine) floors.  Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine floors are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.  Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed.  Added Shrine of Challenge to floor 120 after completing Qi quest.}}
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{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed.  Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
{{History|1.5.5|Fixed issue where the hardmode mines could be permanently enabled and be unable to be changed back.}}
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{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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