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Unlike [[the Mines]], there is no elevator to save progress, but on every floor there is a ladder at the starting point where the Player can leave the Skull Cavern. Each visit must start again from the first floor.
 
Unlike [[the Mines]], there is no elevator to save progress, but on every floor there is a ladder at the starting point where the Player can leave the Skull Cavern. Each visit must start again from the first floor.
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When ladders to the next floor appear from breaking rocks, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and [[Random Seed]]. In particular, [[Luck]] does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on the same floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/>
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When ladders to the next floor appear from breaking rocks, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and Random Seed. In particular, [[Luck]] does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on the same floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/>
    
If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{Price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{Price|1000}} or 10% of funds, whichever is less.
 
If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{Price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{Price|1000}} or 10% of funds, whichever is less.
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