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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00 am arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
    
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]]. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]] persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
 
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]]. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]] persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
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A [[Minecart]] is located on the entry floor for quick travel to and from the Mines. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.
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A [[Minecart]] is located on the entry floor for quick travel to and from the Mines. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{Price|15000}}.
    
==Contents==
 
==Contents==
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===Infested Floors===
 
===Infested Floors===
 
[[File:Overrun Area.png|thumb|right|300px|Entering an infested floor]]
 
[[File:Overrun Area.png|thumb|right|300px|Entering an infested floor]]
Occasionally the player will enter an infested floor filled with [[slimes]] or a mix of [[monsters]]. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. [[Foraging|Forageable]] items such as [[Quartz]] or Mushrooms may still be found.
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Occasionally the player will enter an infested floor filled with [[slimes]] or a mix of [[monsters]]. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. [[Foraging|Forageable]] items such as [[Quartz]] or [[Mushrooms]] can still be found.
    
To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance, the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
 
To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance, the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
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* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
* Regardless of [[The_Mines#Floors|floor]], [[Mining#Gem_Node|Gem nodes]] can drop any of the following gems: [[Emerald]], [[Aquamarine]], [[Ruby]], [[Amethyst]], [[Topaz]], and [[Jade]];
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* Regardless of the floor, [[Mining#Gem Node|Gem nodes]] can drop any of the following gems: [[Emerald]], [[Aquamarine]], [[Ruby]], [[Amethyst]], [[Topaz]], and [[Jade]];
** Prior to reaching the bottom, [[Mining#Gem_Node|gem nodes]] between floors 1 - 39 & 41 - 79 drop specific gems<ref name="ladderrocks" />.
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** Prior to reaching the bottom, [[Mining#Gem Node|gem nodes]] between floors 1 - 39 and 41 - 79 drop specific gems.<ref name="ladderrocks" />
 
*** Floors 1 - 39: [[Amethyst]] or [[Topaz]]
 
*** Floors 1 - 39: [[Amethyst]] or [[Topaz]]
 
*** Floors 41 - 79: [[Amethyst]], [[Topaz]], [[Jade]], or [[Aquamarine]]
 
*** Floors 41 - 79: [[Amethyst]], [[Topaz]], [[Jade]], or [[Aquamarine]]
* Most [[monsters]] will be stronger<ref name="buffedmonsters" />. Specifically:
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* Most [[monsters]] will be stronger.<ref name="buffedmonsters" /> Specifically:
 
** [[Defense]] will be increased by 50%
 
** [[Defense]] will be increased by 50%
 
** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled
 
** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled
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==Gallery==
 
==Gallery==
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
Mine Overview.png|The entrance to the Mines.
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Mine Overview.png|The entrance to the Mines
MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5.
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MinesEnteranceBlocked.png|The blocked Mine Entrance before Day 5 of Spring
Coal Minecart.jpg|A minecart containing 6 pieces of coal.
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Coal Minecart.jpg|A minecart containing 6 pieces of coal
 
</gallery>
 
</gallery>
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==History==
 
==History==
 
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
 
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health. Added [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]]. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
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{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health. Added [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]]. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
 
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
 
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
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