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==History==
 
==History==
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
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{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare [[Prismatic Shard|prismatic shard]]/[[diamond]] now rarely drop from any [[Monsters|monster]], [[Minerals#Gems|gems]]/[[Purple Mushroom|purple mushrooms]] are now found in [[Garbage Can|garbage cans]] and can be requested by NPC quests, and some monsters becoming stronger.}}
{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health. Added [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]]. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
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{{History|1.4|Added random [[#Dungeon Floors|dungeon]] (quarry mine) floors. Changed the way [[#The Mushroom Floor|mushroom floors]] are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low [[health]]) cutscene where items and [[gold]] were lost. Mine floors are no longer forgotten when passing out due to low health. Added [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]]. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
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{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing [[Quests#List of Mr. Qi's Special Orders|Qi quest]].}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
{{History|1.6|Added a [[Slimes|Gold Slime]] that drops [[gold]] when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
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{{History|1.6|Added a [[Slimes|Gold Slime]] that drops gold when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
    
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