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1.6.4 new mines layouts after reaching the bottom.
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** HP will be increased by a random value between 0 and 100%
 
** HP will be increased by a random value between 0 and 100%
 
** Damage will be increased by a random value between 0 and 50%
 
** Damage will be increased by a random value between 0 and 50%
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* Twenty different 'alternate' mine floor layouts can start appearing.
    
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
 
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
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{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.6|Added a [[Slimes|Gold Slime]] that drops gold when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
 
{{History|1.6|Added a [[Slimes|Gold Slime]] that drops gold when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
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{{History|1.6.4|Added 20 new 'alternate' mine layouts, which can start appearing after reaching the bottom of the mines.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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