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Added more 1.6.4 stuff (invulnerable for a sec, no calico rating, barrel/coal cart refresh), hotfix stuff (no quarry alternate layout, level 45/85 refresh), and 1.6.5 history.
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There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[the Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore, and [[Minerals#Geodes|Geodes]]. A [[Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
 
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[the Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore, and [[Minerals#Geodes|Geodes]]. A [[Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.) After the player goes down a level, they will be invulnerable for 1 second.
    
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00 am arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
 
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00 am arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
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The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 19, 59, and 99; or Floor 31, 71, and 111; and so on.
 
The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 19, 59, and 99; or Floor 31, 71, and 111; and so on.
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Coal Minecarts refresh their contents at the start of each year.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|
 
|
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, [[Frozen Tear]]s, and [[Jade]] begin to appear.
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|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, [[Frozen Tear]]s, and [[Jade]] begin to appear. Floor 45 "refreshes" at the beginning of each year.
 
|-
 
|-
 
|50
 
|50
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}
 
|
 
|
|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear.
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|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear. Floor 85 "refreshes" at the beginning of each year.
 
|-
 
|-
 
|90
 
|90
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Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
 
Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
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Most containers respawn every time a floor is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
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Most containers respawn every time a floor is entered. At the start of each year, platform containers are refreshed.<ref name="refresh" /> Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
    
Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
 
Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
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<ref name="minedeath">See <samp>Event::command_minedeath</samp> in the game code.</ref>
 
<ref name="minedeath">See <samp>Event::command_minedeath</samp> in the game code.</ref>
 
<ref name="mushfloor">See <samp>MineShaft::chooseLevelType</samp> in the game code.</ref>
 
<ref name="mushfloor">See <samp>MineShaft::chooseLevelType</samp> in the game code.</ref>
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<ref name="refresh">See <samp>MineShaft::yearUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.6|Added a [[Slimes|Gold Slime]] that drops gold when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
 
{{History|1.6|Added a [[Slimes|Gold Slime]] that drops gold when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
{{History|1.6.4|Added 20 new 'alternate' mine layouts, which can start appearing after reaching the bottom of the mines.}}
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{{History|1.6.4|Added 20 new 'alternate' mine layouts (excluding the Quarry mine layout), which can start appearing after reaching the bottom of the Mines. Going down a level in the mines now makes the player invulnerable for 1 second. Players can no longer gain [[Desert Festival#Skull Cavern|Calico Egg Rating]] in the normal mines. Mine barrels, coal carts, and Floors 45 and 85 will now "refresh" at the start of each year.}}
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{{History|1.6.5|Fixed crash when loading dark mine levels in some cases.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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