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→‎General: As of 1.6, the water overlay will draw indoors. Confirmed by testing today on version 1.6.8. I may cut this down to just "if not in the Desert" since it's now the only outlier as far as I know.
Line 698: Line 698:  
| <samp>Back</samp>
 
| <samp>Back</samp>
 
| <samp>Water T</samp>²
 
| <samp>Water T</samp>²
| Marks the tile as a water tile for various game logic (''i.e.,'' items splash into it, can refill watering can from it, can possibly fish in it, can possibly place crab pots in it, will water nearby paddy crops, will block most open-tile checks, will regenerate health in it if indoors, and will draw animated overlay over it if outdoors; if in the Mines, Sewer, or Submarine; or otherwise not in the Desert).
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| Marks the tile as a water tile for various game logic (''i.e.,'' items splash into it, can refill watering can from it, can possibly fish in it, can possibly place crab pots in it, will water nearby paddy crops, will block most open-tile checks, will regenerate health in it if indoors, and will draw animated overlay over it if indoors, outdoors, in the Mines, Sewer, or Submarine; or otherwise not in the Desert).
 
''Setting the value to I (uppercase i) will make the tile behave like normal water, without rendering the water animation overlay.''  
 
''Setting the value to I (uppercase i) will make the tile behave like normal water, without rendering the water animation overlay.''  
 
|-
 
|-
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